Hey, here's Task Force, a decidedly SOCOM-esque third-person shooter on Steam. It's definitely rough around the edges, but seems pretty neat at first glance. A Steam Workshop containing maps named "Frostfire" and "Desert Glory" also, uh, helps. https://t.co/05movcuEsm
Khimik was inspired by the armed conflict with separatist forces in Ukraine and will focus on close quarters industrial combat in a forest environment. Here are some screenshots of our current progress on the development of Khimik.
Jazar was inspired by the liberation of an Iraqi city and will focus on close quarters urban combat in a desert environment. Here are some screenshots of our current progress on the development of Jazar.
@AmericanRiot_ Hey @AmericanRiot_ thanks for your concern. We actually just sent out an email to our backers a little while ago. Be sure to check your spam folder in case you didn't receive it. Thanks for your continued support and interest in our game!
Today we are rolling out an updated bullet mechanics system with some significant improvements over the previous version. Most notably is a complete overhaul of the bullet penetration system.
Pantaro was inspired by the liberation of a city in the Philippines and will focus on close quarters urban combat in a tropical environment. Here are some screenshots of our current progress on the development of Pantaro.
Khimik was inspired by the armed conflict with separatist forces in Ukraine and will focus on close quarters industrial combat in a forest environment.
Workshop 1.5 has been released!
This includes support for custom team names and HQ voice cues, custom bomb models you can attach to the player skeleton along with dynamic bombsite meshes that activate custom particle effects and switch between active/exploded versions.
Made a guide for adding custom characters to your @taskforcegame workshop maps. Workshop 1.4 added this, and a bunch of other customization functionality, a while back. Sorry for the delay, more guides to come: https://t.co/8seHGaFx4N