@tracerint Thank you so much for sharing this! WebUI is the best extention to the unreal ecosystem i know. I am building a virtual reality data exploration tool here #MencheLab and WebUI gives us the interface between data science and cutting edge visualization with unreal engine
The WebUI, JsonLibrary and HttpLibrary plugins have been updated for versions 4.23-4.26 on GitHub. Plus a new JsonAssets plugin is coming soon! Check out https://t.co/hIBPWwEo1Y for more information. We hope these plugins continue to be valuable resources for #UE4 developers!
@sepppirch No problem @sepppirch, happy we could help! If you're working with a lot of data in UE4 then we have a new plugin coming out soon for text-based (.utxt) "structure instance" assets using JSON. You can find more info on our website and GitHub. Thanks for spreading the word!
The WebUI, JsonLibrary and HttpLibrary plugins have been updated on GitHub. Check out https://t.co/hIBPWwEo1Y for more information. We hope these plugins continue to be a valuable resource for #UE4 developers by simplifying your UI development using HTML, JavaScript and CSS.
@Focuzed It means we've had to overcome many obstacles while becoming more experienced with this game engine and want to continue sharing these advancements with other developers.
This blockout will serve as a training map against bots for offline or "invite-a-friend" coop. It is temporary concept art based on MOUT facilities used by Special Operations Forces and does not represent the final map.
This blockout was inspired by a small village in Iraq and will focus on close quarters rural combat in a desert environment. It is temporary concept art based on the architecture of the region and does not represent the final map.
This blockout was inspired by the liberation of a city in the Philippines and will focus on close quarters urban combat in a tropical environment. It is temporary concept art based on the architecture of the region and does not represent the final map.
This blockout was inspired by the armed conflict with separatist forces in Ukraine and will focus on close quarters industrial combat in a forest environment. It is temporary concept art based on the architecture of the region and does not represent the final map.
@Pkynn@taskforcegame The box shaped character is demonstrating the history of the hitboxes on the server which is needed for anti-cheat to go back in time to verify hits. If not done accurately a competitive game can feel like hits aren't registering which makes it something important to get right.
@pouik_56@taskforcegame Thanks for your question. We're using dedicated servers with 128 tick for competitive and for casual either 64/128 tick depending on CPU usage.
This blockout was inspired by the liberation of an Iraqi city and will focus on close quarters urban combat in a desert environment. It is temporary concept art based on the architecture of the region and does not represent the final map.
Should you be able to shoot grenades or other projectiles in the air? From a competitive perspective, would you prefer the grenade/flashbang/smoke detonate or only change direction? Do you think this feature could be abused by weapons that have a high rate of fire?
Which do you prefer in a firearm exchange when shooting each other at the exact same time...if the game allows both players to die or when only the first player dies?