Nominated at the Golden Trailer Awards 2026 🏆
Valor Mortis Reveal Trailer made the GTA26 shortlist.
Client: OneMoreLevel / Lyrical Games
Co-creators: The Hungry Beast
Souls fans, this one was for you.
https://t.co/kjuxCJt5dc
#GTA26#ValorMortis#TATOStudio
We did it!
Our Valor Mortis Cinematic Trailer is the Grand Winner at @nyxawards in Trailers category!
Big thanks to our partners & the TATO team for making this happen🥳
#nyxawards#cinematic#trailer#valormortis
Huge kudos to the talented team at @tato_studio for their incredible work on the Valor Mortis Cinematic Trailer. From intense smoke to explosive VFX, the visuals are nothing short of cinematic brilliance.
Here's the detailed case study on how the trailer was created and how TATO Studio utilized ZibraVDB in their workflow: https://t.co/UQSjIkRwG9
MetaHuman Layered Mullet – Strand-Based Hair Groom
Tailored for MetaHuman Creator, with ombre support & ready-to-use materials.
Get it here 👉 https://t.co/xgi4LqYEOQ
Our Necklace assets with real-time physics for MetaHumans are live on Fab!
Pearls, chains & pendants - all with their own rigs, fully bakeable to keyframes.
We’ve also made a tutorial on how to use them + swap in your own custom asset
Check here: https://t.co/bqt5XVCSmF
Tennis Dress – a wardrobe asset for Metahuman in Unreal Engine.
Built with a parametric system, it automatically conforms to your character’s shape.
👉 Get it here: https://t.co/tBg9mEz3Z2
Necklaces assets with real-time physics for MetaHumans – pearls, chains & pendants.
Coming soon to marketplace!
Should we prepare a tutorial on customizing or replacing the necklace models?
Go behind the scenes of the Valor Mortis cinematic trailer!
From mocap to Unreal Engine - here’s how we brought this story to life 👇
https://t.co/fhaeW1U6IP
After the big response to our first video, we’re back with 5 more AI motion capture tools to see how they compare in terms of animation quality, pricing, and unique features!
https://t.co/SRCIJGzbtJ
The Valor Mortis trailer we created with The Hungry Beast premiered at Gamescom Opening Night Live!
The response has been amazing, we’re super proud of the team and can’t wait to share more behind-the-scenes soon!
#ValorMortis#GameTrailers
A comparison of 9 AI video-to-mocap solutions, using the same test footage with jumping, crouching, and basic body movement captured with a static camera.
If you’re exploring AI mocap for animation, this breakdown should give you a clear overview of what’s worth testing 👇
BLACK POWDER is now on FAB!
Our most epic animation pack is now available on https://t.co/qQn5H43Qf2!
https://t.co/apedcl6QiQ
🎯 Ready for Unreal Engine 5.4+
📦 Duels, brawls, shooting, sneaking, idle & more
✅ Licensed for commercial use
Congrats to the WUCHANG team!
Our two trailers build the hype! Why did it work?
Because we know what actually matters: structure, pacing, payoff, and tension.
If you're working on a trailer that needs to perform, we’re happy to take a look and give you honest, free feedback.
We’re proud to finally share our work on the Bloodstained: The Scarlet Engagement Announce Trailer!
We were responsible for the full CGI sequence, created in Unreal Engine - and it premiered live during PlayStation’s State of Play in June 2025!
See here: https://t.co/nxTDwuCmfc
We’re excited to share the official launch trailer for Memoriapolis, our second cinematic collaboration for this unique historical city-building game.
All built in Houdini . All about legacy.
#memoriapolis#3danimated#houdini#3d#Trailers
https://t.co/8CcjohxPEX
Working on the Styx 3: Blades of Greed – Reveal Trailer was an amazing ride 🥳
Bringing this sneaky goblin back to life was a challenge we truly enjoyed, and we’re excited to finally share it with you!
Check it out 👇
https://t.co/s5NeTUjNRw
#gamedev#styx#unrealengine
Learn how to combine Houdini with Unreal Engine to create realistic tree simulations.
Step-by-step workflow for seamless integration and optimization.
#houdini#UnrealEngine#Simulation#vfx
https://t.co/XbB0PTewkq