I'm participating in #GitHubGameOff!
I'm currently thinking about building a single player card game , but because I'm not clear on what I want to do yet, I built the Card Manager first 😆
So here it is, a #Godot Card Manager, allowing me to store cards in a JSON file.
#gamedev
Were you able to foretell this? Serpent Moon Giveaway for our Prescient Night DLC! 🔮
For every 100 Retweets, we are giving away another Steam DLC key. 👁️
To enter the giveaway all you have to do is:
- Follow us on Twitter✔️
- Like this Post ✔️
- Retweet this Post 🔁
It's 🎁 GIVEAWAY time 🎁!
Test your luck for a chance of winning The Quarry! We have 3 Steam keys waiting for three potential winners. 🍀
This giveaway is sponsored by @DreamgameCOM and organized by @GGdeals https://t.co/1Z7NnfB9PR
Achieved my lifelong dream of my initials being DR. DR 🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉 (only ~half the reason I did the PhD 🤔 😂)
After an amazing PhD experience @unimelb with @SarahLWhittle, I'm excited to join Katie McLaughlin's lab @HarvardUN (@PsychHarvard) as a postdoc this July!
LDtk level editor reached its 1.0 milestone! This update offers lots of cool new features like Entity Refs and World Layers, a massive perf boost, quality of life changes and hundreds of fixes. Get it here (still free!): https://t.co/OAsdyJncA8 #leveldesign#gamedev#indiedev
@cryptodavidw Mmmm that's a great question actually. I'm guessing you would, maybe, in the central repo, but I wouldn't think git fetch is destructive, so if anyone has local copies of the branch you just deleted, they would keep it until they prune the local branch.
🔥 STEAM KEY GIVEAWAY! 🔥
We are just a few days away from the release of the free extension "Hold My Beer" for Nuclear Blaze (https://t.co/hRpfsTLGzN), I'm giving away Steam keys ❤️
Simply retweet & follow: I'll pick 2 random users for every 40 retweets 😻🎁
Two weeks ago I posted the first video of my simple 3D creation app. The reception was incredibly motivating.
And now it's released!
Check it out on https://t.co/mMHCE1yX4P! And please share your creations!
A brief overview👇:
#gamedev#rustlang#screenshotsaturday
@cryptodavidw Depending on how you've set it up...
You go to the submodule folder, add commits, push them, then back to your main folder, update the submodule, which will change the commit id the main project is pointing to for the submodule.
You might also want to use --recurse-submodules