Announcing SIGNAL LOST!
Waking up in a cramped spaceship all alone, complete tasks and repairs in order to survive as you prepare to land on Venus and explore its caves.
Wishlist now! https://t.co/jmV4VPZtaT
We've added a dithering shader to our game and are really happy with the result. We're currently working on implementing some art changes which I'm really excited about 👀
We just hit 1000 wishlists on our first game SIGNAL LOST within the first 5 days. A Huge thanks to all of you from us at @TeamIronflow
You can find out more about our game here: https://t.co/EWznEUVyDP
#indiegame#gamedev#godot#gamedevelopment#indiedev
Hello everyone. For the past few months I have been working on a project with some great friends. A short cosmic horror game. You can find us & stay updated on our Discord https://t.co/0mzda5uu8K and on our account @TeamIronflow#gamedev#IndieGameDev#indie#horror#space
@IndieBandits SIGNAL LOST is about completing tasks in a tiny spaceship travelling to Venus to find a broadcasting signal, while keeping the ship operational by completing repairs. Cosmic horror lovers should definitely check it out 👀
For #screenshotsaturday, we're sharing one of the mechanics we've been working on, which is the repair panel. These 4 panels, unique to each other, will require your attention to keep the WORLD EXPLORER operational. Placeholder visuals, but progress is good
#indiegame#indiedev
@reduzio Thankfully we are still in Europe and can afford a lot of luxuries in comparison to other places, but Greece is still in the process of creating a game development industry from the ground up. The amount of available free tools available is a great help for us.
#screenshotsaturday of WORLD EXPLORER, our upcoming horror game set in a one-man spaceship travelling to Venus. Finally making some good progress. #horror#indiegame#space
Since we missed #screenshotsaturday, we have to make up for it on #screenshotsunday with not one, not two, but FOUR pictures of our #indie#horror#game, which we showed yesterday during a developer meetup to get some feedback. We'll be back soon with more.