I've been struggling to simulate "light" smoke that spreads and hangs in the air like most smoke do, and I finally got somewhere. This is suprisingly hard with particles, since you don't simulate the air around it. Amazing upcoming level by @ONSVRG and lighting by @HuntingFluff
Most of you won't be able to understand my happiness, but I've made a hack to make #SteamVR to work with the #unity3D XR Interaction Toolkit for the simple usages that I needed. It is super dirty, but it is future proof and it works!!
#gamedev#VirtualReality#VR
Making progress on the integration of the GPU particles renderer for #Embergen. 12M translucent particles sorted with a radix sort and lit from the volume data.
#VFX#fluidsimulation#realtimeVFX
OMG, a patent about #VR ads inserted in the peripheral vision depending on what you are looking at. Exactly what I DON'T WANT #virtuareality to become
Sony Patents New Way to Advertise With PSVR Headsets https://t.co/B9pfe2u6gY
#marketing#ads
Sodas are cool ... but beers are better! As Belgian, I had to do a proper beer bottle simulation ... improving my #Alyx VFX reenactment by adding bubbles, foam, a better bottle model and some finetuning.
#madewithunity#shaders#realtimeVFX#VFX#gamedev#gameart