I also got sick of opening photoshop to create dials. so here is https://t.co/HQ1TJEWAb5 where you can create your own. Save presets. Export as png/svg.
have fun
Some physically driven animation for your Wednesday afternoon. After months of trying to get RL to look nice, I've switched over to good old procedural animation.
Quick breakdown of my process for creating tileable sculpted materials in ZBrush workflow 👇
Clean tiling, strong surface detail, and game-ready results.
Full breakdown:
https://t.co/TlBfwlmbBL
Open to work (freelance / full-time) 🚀
The Teardown Multiplayer project was a tricky one. It's finally out, and I wrote up the technical details on what we went through to get there: https://t.co/17YhNKnef5
Adding multiplayer to this game has been far more complicated than making the entire engine for single player. This is a project that spans 3+ years and dozens of developers and now it's finally time to let it out in the wild!
Next week I'll go to Breda for the Graphics Programming Conference. @GabeRundlett and I will give a presentation on Tuesday about raytracing voxels, covering methods used both in Teardown as well as our new engine. If you are also there and would like to meet up, let me know!
I made a game for the #zxspectrum. Again :)
This is the first-ever 3D platformer for the Spectrum, featuring mind-blowing labyrinths and logical puzzles. The game has 6 unique levels, cool gameplay mechanics, and excellent responsive controls.
Please vote! https://t.co/rLMG72qduz
This Picasso IV expansion card was state of the art #Amiga hardware back in 1996. My old 4000/040 in currently being repaired so I'm looking forward to getting it all up and running again.
🎶 Just dropped: the full Greenwash Gambit soundtrack by Douglas is now on Spotify! 🪐 🎧 Listen now and enjoy the rest of your weekend! 🚀
https://t.co/irMDtQuqDD
In development: Teardown Multiplayer
We're hard at work making Teardown even more chaotic, because why destroy alone when you can destroy together? Team Deathmatch 8-Players. Yes, it’s as glorious and messy as it sounds. 💥🔨🧨
#TeardownGame#Multiplayer#TeardownMultiplayer
So I discovered an interesting technique for refraction/distortions by putting the iterator step into the turbulence wave function (so each iteration has slightly different turbulence)
@Dimasvoxel@teardowngame@astralcrowgames This is a really interesting test and looks very promising. Giving me the same vibe as the old Doom sprites but only in 3D with voxels. Well done!