We fixed a bug in the Locomotor in 5.7 that makes it easier to integrate a character into a level.
Previously you had to connect the worldspace target in your ABP to the Control Rig. Now the node interprets the input as local space and automatically transforms it into your Actor's worldspace. No BP glue needed.
You can also teleport the node which resets the foot simulation (set "Teleport" to true on the node).
I've created a system called "High Heels Rig" that makes it easy to use high heels with MetaHumans. This system "converts" animations from flat foot to high heeled automatically, no manual animation required.
Full tutorial: https://t.co/1HqblhMMg9
Hey, we did a cool game yesterday for GMTK 2025 ๏ฟฝ๏ฟฝ๏ฟฝ๏ฟฝ check it out โก๏ธโก๏ธโก๏ธ we have a dancing rat ๐ there ๐ https://t.co/aNBKr9g8BI
just out of the blueโฆ this is how labubu Jennifer Coolidge looks like ๐ (donโt judge me, the idea of it was living in my head for weeks rent free)
#ai#labubu#whitelotus#jennifercoolidge#tanyamcquoid
WIP ๐ง TOMB RAIDER GAME
didnโt post here for a whileโฆ๐คhere is my experiment in game animation sample project in UE 5.6
Added Lara Croft skeletal mesh and retarget all animations. Have lots of visual bugs but still looks cool ๐
#UnrealEngine5#animation#gamedev#TombRaider