Enjoy a relaxing trip through a river of clouds in Freud's Nightmare, a survival-adventure game by MagicReality.
See how it was made: https://t.co/Ld4t5U70c7
Visual Artist Tomasz Woźniakowski has imagined a "funky pencil" in 3D using Blender, a few basic modifiers, and hundreds of shape keys.
See more: https://t.co/koaCrdpUgF
@SebAaltonen It's the story, the gameplay, the 'FEEL' as a whole, which makes it a lot more interesting than most games even today cannot rack it properly. Graphics and more details are important but not at the cost of gameplay and feel. It's like tuning it to the perfect frequency.
Huge Thanks to Mo Gamal for sharing his amazing project files with the community!
Just like and comment " FX IS AWESOME " and i'll send you the Project file in your DM's ( it will be an auto DM just so you know )
UB.
I'm pleased to share with you my latest tutorial explaining how I implemented the Tire Deformation in Electric Dreams, the GDC demo of Epic Games :
https://t.co/hMDJZQEWDm
#UE5#Chaos#Niagara#Nanite#Shader#ElectricDreams#GDC2023
It's been a great pleasure to work with the amazing @Tolgee_i18n team on this integration with Unreal Engine.
I strongly believe this will be a game changer for the localization process and I hope as many indie devs will take advantage of this.