The shadows in 007 First Light can look a bit coarse when using any form of upscaling. I can't say I've seen as big of a difference between DLAA and DLSS Quality in other games.
AMD's FSR 3 VS FSR 4 in 007 First Light. The image quality is much improved and noticeably more stable but it comes at a performance cost, around 25%.
WORTH IT!
I want to give a shout out and thanks to @ASRockUSA for very quickly processing my Asrock Taichi RX 9070XT RMA and sending a new replacement GPU.
It was much quicker than my RMA experience with ASUS which took more than a month for a power supply replacement.
I was actually playing the game on my RTX 5070 for a couple of hours maxed out with RT at 1440P + DLSS Q. It ran beautiually, over 90 FPS, for about an hour and the framerate cut in half because of the memory.
Strangely no stutters though just half the framerate until I dropped the texture quality from Extreme to Ultra and went back up to 90FPS again.
@Knight71The Yeah I enjoy looking at less capable hardware and see what's possible. Especially with people like Benchmarking who focus on optimized settings you'd be surprised how far you can stretch things.
I benchmarked the Minimum Recommended Ryzen CPU experience in Forca Horizon 6 in this video.
It's a great opportunity seeing how some graphical settings impact CPU performance besides Ray Tracing.
Overall experience is pretty good.
https://t.co/BJlh26TbE3
@Knight71The Yeah it works pretty good with a cap. You get a tiny hitch here and there but surprisingly well. I'd go with the High Preset and variable 70 to 80
@ChirayataN@ayydinnobs@willxcore@WeArePlayground@ForzaHorizon Yeah nearby objects reflections are much more accurate with RT Reflections enabled, something you can easily see in photo mode mostly.
RT Reflections are quite cheap too, it's the GI that's most costly
I really hope @WeArePlayground can update @ForzaHorizon with DLSS Ray Reconstruction and FSR Ray Regeneration.
The noise can be very distracting at times, especially the Low setting which is quite performant.
@vusjibin@WeArePlayground@ForzaHorizon It can depend on the game, however I'd still rather it be an option. I think we need to get to a point in the industry where DLSS and FSR RR come as standard in games with RT/PT