Concept art from a pitched ‘BATMAN BEYOND’ animated film — by director Patrick Harpin and PD Yuhki Demers (‘Across the Spider-Verse’).
“Before we pitched, they warned us ‘there is absolutely no way we can do a Beyond movie’, but they loved our enthusiasm. We pitched the outline for the entire film, and what started as a 'never' turned into a 'maybe'.
This Batman Beyond fan film is schway af and perfectly captures that animated show energy
You would think with the Batman oversaturation, WB woulda embraced one of the coolest extensions of the lore
James Gunn needs to resurrect my goat Terry and unleash his potential
You know what else sucks about fighter currency. Imagine being bamboozled and stuck with low tier trash characters.
Having 11 WW and 9 Harley in coinbox + those characters getting 1st and 2nd, inevitably mean those characters are getting nerfed and we all know how that can go.
The more I play #Multiversus the more I get convinced that this is just a mobile game push to platforms. Slower game play, giant characters, bigger hitboxes, microtransactions, all scream cellphone/tablet to me. All its missing is the touch controls overlay.
I think a problem with MVS gameplay that no one has articulated well and goes with the slow gameplay is that aerials can't be auto cancelled on landing. A lot of times I'll just float above the stage throw out another move thinking I've landed but nope another aerial comes out
@Bugzvii Something isn't right here. I completed 4 rifts and only have 4.6k fighter tokens. Granted i didn't 100% them BECAUSE I CAN"T BECAUSE OF THE STUPID GRAPHIC-T AND MISSING CHARACTERS, the math still doesn't add up. I'm betting you got character and account levels up high.
@DragonifyDev @dayofpi Yeah that's great and why micro transactions can be a winwin for both parties. I pay for only characters I play. In MVS case I'm paying 3x the amount! Imagine having to pay 180 for smash! Its also scummy that missions and rifts are character gated to force you to buy as well
#Multiversus@darknakat@AJAX_HQ
I really hope you guys reverse course on being unable to practice with anyone in the Lab or Local Play, really detrimental to the tournament scene to have them all locked out individually :/
@DragonifyDev @dayofpi Look at this way, a good AAA fighting game for 60$ usually has 25 characters this day and age thats 2.50 per character. Lets even round that up to 3 dollars per character... This game is charging over THREE TIMES THAT AMOUNT.
@DragonifyDev @dayofpi It doesn't matter, a lot of mission and rift nodes require specific characters/skin so who cares if there's random free rotation. And you still can't try the other ones for free in the training room. Its 100% WB taking advantage of consumers.
Who has that gleam/fighter token math on hand? Am i correct that to buy everyone in MVS is around $200 US dollars (including 3 free and 3 somewhat easily grinded characters)? #multiversus too expensive.