Steak n Shake will now serve 100% cane sugar Dr. Pepper and Sprite starting on August 7.
It is our mission to serve our loyal guests the best and most natural ingredients possible.
We are pushing our national suppliers to get this done. Americans deserve quality. 🇺🇸
New tech shouldn't mean leaving behind old games. Today XBOX is launching new tech so you can play the OG XBOX games you own, but now on PC and handhelds
Vault Breaker is Marathon's first experimental PvE mode, set in Cryo Archive. Play as a crew, duo, or solo—no enemy players. Power up across runs with roguelite progression to overcome UESC hordes, vault security measures.... and even the Compiler.
Available July 21 - August 4.
Pattinson’s Antinous was such a conniving, pathetic, sleazy little snake. I absolutely loved his performance. He was one of the standouts. He steals the screen every time the film goes back to him.
Hey all,
We can't thank Joe enough for his leadership and contributions over the years. We've seen some questions about how things will go during this transition, and we wanted to call back to a post we made earlier this week:
Trust comes from being consistent - both in how we communicate and in whether players can actually feel the improvements we’re talking about.
We plan to maintain transparency through Marathon Dev Team accounts, and our goal is to keep the conversation flowing. Our next stop is the Mid-Season 2 update and Vault Breaker event early next week, but beyond that, we have a lot to talk about for Season 3 and the future of Marathon.
Stay tuned for updates.
Hey everyone, we know we've been a little quiet out here - but, as we get closer to the mid-Season 2 update, we wanted to take a chance to get the ball rolling again.
Later this week we'll be sharing a blog covering some of the mid-Season 2 updates, including balance changes, details on Vault Breaker, a few much-needed weapon adjustments, and details on a buff to Cradle progression. (This blog is just a preview, and we'll have the full list of patch notes the morning of July 21st.)
But, in the meantime, our ear is to the ground. We want to know what you're feeling. What's on your mind?
@wariocolosseum Just complaining without reading it. She made a great decision and better things are to come for Xbox. Literally nothing bad to take away from this and they’re going the extra steps to not shut down any smaller companies
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
Best Horror of 2026 So Far: #Backrooms
Kane Parsons’ dizzyingly accomplished film is a masterwork in tone and tension, dropping Chiwetel Ejiofor and Renate Reinsve into an endless maze of liminal spaces that are claustrophobic, confusing and overwhelming.
https://t.co/uX9kAcBcS7
The world's three largest RAM manufacturers are being sued for allegedly working together to restrict memory supply and inflate prices 💾
Companies are Samsung, Micron, and SK hynix