Been working on my flight simulator ✈️
Added radar, HUD, minimap, missiles, bullets and flares.
Starting to feel like a real combat system.
Next: multiplayer PvP + campaign and devlogs breaking everything down with cool resources I've found
🎨 What if you didn't have to choose between DOM and GPU? @sanco_dev & @tfdev__ from @basementstudio show how HTML-in-Canvas removes most of the synchronization pain between UI and WebGL.
See it at JSNation!
Super excited to talk about html-in-canvas with @sanco_dev at @thejsnation
If you've ever struggled mixing WebGL with HTML (overlays, accessibility, events, SEO, hacks and stuff), this one's for you.
Happy to be part of JSNation with @tfdev__!
We’ll be talking about the challenges of using WebGL alongside HTML, the workarounds we rely on today, and how html-in-canvas could help bridge that gap.
Excited to share it :)
Happy to be part of JSNation with @tfdev__!
We’ll be talking about the challenges of using WebGL alongside HTML, the workarounds we rely on today, and how html-in-canvas could help bridge that gap.
Excited to share it :)
Today we're stoked to have @vittorioretrivi from @basementstudio share an incredible exploration of the emerging HTML in Canvas proposal.
From shader powered UI effects to interactive 3D interfaces, this article is packed with inspiring experiments: https://t.co/UnemWh0H9p
Introducing vitexec 🔥
Vibe test complex vite apps including games, XR applications, ... and get recordings, performance analysis, and more.
Allow your agent to test your app with code 🦾
@threejs@vite_js
today we're thrilled to announce Looper, our latest studio video game
help our pal Theo take back the lab from the zombies, survive nonstop waves, and get to the top of the global leaderboard
try it out with your friends
↳https://t.co/PjZVfm2z88