@CyrodiilWarrior I wrote a pretty good basic player movement controller for Cyrus a few months ago, but yeah that converter is still the biggest roadblock
@WarhorseStudios Oh, that's the st. barbara's church? An absolutely impressive building. If i didn't know any better, i would probably believe it was build by aliens because the roof looks so surreal to me.
We did it!!! 🥳🥳🥳🥳🥳
Our Game EcoGnomix got nominated by @DerDCP for best newcomer prototype!!! This is probably the biggest honor for any gamedev here in germany.
Have a look and leave a wishlist:
https://t.co/eww44poTzA
I‘ve been working on this game called „Fire Bird“. It is a short but fun story about a cute but destructive parrot. Check out the trailer here: https://t.co/YAiTB4y4Ud
#unity#unity3d#gamedev#madewithunity#indiegame#indiedev
Small new Blender addon:
Three buttons for quickly exporting your animated characters to FBX.
Useful for when you want to have one file for each animation in a game engine. Get it here: https://t.co/jHYrdCpuff #b3d#unity https://t.co/gOpVqgd79x
I cleaned up my custom blender keymap and put it on GitHub.
It's made for QWERTZ keyboards, and no longer needs the keyboard to navigate in 3d.
Also, the F-key is now the "Focus2 button, like in other game engines or Autodesk tools. #b3d
Get it here: https://t.co/3XbCH1v5oU
@BlenderBoi Well i‘m lefthanded so using the keyboard with my right hand always felt unnatural to me. Instead i mapped all my hotkeys to the mouse, which i always used with my right hand.
@reduzio I like to use UnityVS because it saves from reading the documentation constantly. Can't mess up parameters because inputs only accept a certain type. No need to look up how to use an enum, because it is simply a dropdown menu.
It's what allows me to get stuff done (quickly).
@BlenderBoi Excuse me? downloading pirated software is illegal. Please purchase a legitimate physical disk like everyone else did: https://t.co/A9Hk428YwR
Why is the #b3d default cube 2x2m big?
I've become so accustomed to using cubes as a 1-meter size reference in Unity recently, that a 2m cube seems almost useless (Because who's got time to scale it down, right?)
To this day, this is the most fun #unity3d game I have made.
Now, i removed all the Visual scripting graphs and replaced them with proper C# https://t.co/pK3x1aS1Qm
I did an extensive rework of a free asset pack that was sold on the Unity Asset store for a while. There's some great stuff in there if you are looking to make a low poly-style dungeon crawler of fantasy game: https://t.co/OeXMLN8BtV #unity3d#blender#gameassets