@Ghost8099110002@halo2mappack Halo Infinite used their own Slipspace engine. I think they announced last year that they were moving to UE5 for Halo CE. Judging by the replies I guess it makes outsourcing easier. The sequel to CP2077 is also being built on UE5, moving away from Red Engine.
Fun fact: the Marathon spinner is actually a hand-coded shader! It has to display before the engine loads any textures or videos, so it's entirely procedurally animated and rendered by a shader I wrote for it using SDFs, procedural noise, and a pile of math for the animation :)
@Chrissykawaii55 This was the 2nd silent hill game I played after SH4. I absolutely loved it. Later when I found out about SH2 and Pyramid Head, I started disliking this game. Now it has a special place in my heart. Sucks that it's so hard to buy. It's not on steam in my region.