World Labs is a leading spatial intelligence company building frontier models that can perceive, generate, reason, and interact with virtual and physical worlds
We are excited to announce that World Labs is joining @AMD.
The research and technical breakthroughs we have achieved since our founding in 2024 have given us a clear vision for AI’s potential to solve problems in the spatial and physical world.
Accelerating the future of spatial and physical intelligence requires scaling our efforts, scaling our reach, and getting closer to the hardware.
@drfeifei will join AMD as an Executive Vice President and Chief Scientist, working directly with CEO Dr. @LisaSu. @jcjohnss and @BenMildenhall will work with Fei-Fei to continue leading the World Labs team as it joins AMD to form a world class frontier research organization, committed to building out an end-to-end open AI ecosystem spanning hardware, software, platforms, and widely accessible open models.
https://t.co/XF1T71Ogxh
We are excited to announce that World Labs is joining @AMD.
The research and technical breakthroughs we have achieved since our founding in 2024 have given us a clear vision for AI’s potential to solve problems in the spatial and physical world.
Accelerating the future of spatial and physical intelligence requires scaling our efforts, scaling our reach, and getting closer to the hardware.
We’re co-hosting Tripothon with @theworldlabs to explore the frontier of interactive worlds and entertainment.
The First World-Building Hackathon.
3,000+ builders across 30+ countries.
📍 SF Demo Day · Oct 8
Panels, live demos & open booth exhibition https://t.co/uD21MZzroO
From 32 input images to real-time flight through @nvidia's Voyager headquarters.
Trained on NVIDIA Blackwell GPUs, Atlas uses these images as 3D spatial context to generate new views, letting you explore with pixel-perfect camera control.
Take a look around.
Atlas beta access is rolling out to users, some ideas for API developers
- give Astra "eyes" in Blender, let it place and render new camera views with Atlas
- 3D reconstruction (this video uses 9 image inputs of my studio to make a scene, any Zillow apartment works)
- graybox-to-world, use depth inputs and generate multi-view renders of a scene
I made a little gaussian splat game demo set in a world created in World Labs Marble, using three.js + spark + crashcat + navcat, and I made a video about it!
On the @theworldlabs youtube channel now:
https://t.co/kfPYX3jaD3
+ project github:
https://t.co/1CrGchkTSx
My interest in game programming started from a place of curiosity after watching videos like SimonDev's three.js game tutorials. I tried to create something of the same spirit for this one :)
It's a tour of the building blocks and concepts that come together to build a browser game inside a gaussian splat scene. It covers:
- rendering gaussian splats with three.js + spark with level of detail
- splat collision mesh generation
- splat navigation mesh generation
- adding a first person character controller
- baking light probes for a gaussian splat to get environment lighting on characters
- casting shadows from characters on a proxy mesh
- character pathfinding + navigation mesh queries for quest ribbons
- a silly prototype fetch quest in the game world to find the missing spaceship keys
I don't think the game will win any awards 😛 but I hope it is a fun & useful game technology tour. Enjoy!