@instagram Obviously I need to figure out my account issue first and foremost, but as my situation highlights, there is also a need to here for y'all to reevaluate the UX here and why there isn't an alternative accessible pathway for appeals available.
@instagram How can I get in touch with a human to help me resolve an accessibility issue? I got a suspension notification a few days ago, but due to my disability, I am unable to go through the appeal flow which requires physically writing on a piece of paper & taking a selfie.
Love to see it – @figma making serious strides with their platform accessibility, bringing more equity to the process of making and giving more folks a seat at the table of design.
https://t.co/546WUU3B7G
@Black1976 Fingers crossed that approval will happen soon! I just started taking it Tuesday of last week. I was also not a good candidate for the alternative due to the risks of spinal injections with my severe scoliosis.
Excited to share more about what’s coming to Windows 11 for people with a variety of disabilities. We know we need to do more. Looking forward to feedback and to continuing the journey to empower every person on the planet to achieve more. https://t.co/Ko6PQxTNQA
@mswinford9 what can be done to improve @GoNumotion's efficiency? currently, it takes 3+ days to place an order for an essential part for a wheelchair repair. Manufacturer quotes should be near instantaneous and pre-orders done same/next day. Delays cause real harm to clients.
@Black1976@OneSwitch@jennylayfluffy Is this referring to voice access in particular? Or more generally? In voice access at least, you can interact with keyboard keys by saying "press <the name of the key>". So in this case, "press escape" should get you out of fullscreen apps that capture the mouse.
"Voice access is a new experience that enables everyone, including people with mobility disabilities, to control their PC and author text using their voice." Congrats to the many people, especially the users, that contributed. Excited for feedback. https://t.co/duYfwz7kbD
I can finally talk about one of my projects! Today's Insider build includes the first release of voice access – 11's new AT for folks with mobility impairments. If you are an Insider, check it out and let us know what you think of it!
https://t.co/oZIOqg5yM2
@ianhamilton_@xanderashwell@twithoff It's not easy, but it is simple. Make accessibility a core pillar of your game and that shifts perspective about the priority of features that enable more people to play.