@jonathangrahl@TorteDeLini I think this is one TI later, I was only there for the SF 1:1. @sidorszymon is all the way on the left and probably knows what they are all up to nowadays. @FakePsyho is second from right.
@everytstudies Another option could be "Collective Worldbuilding" - drawing on the wording in Athens Research's mission statement (they shut down a while ago, but as their last pivot tried to build software for a collective Zettelkasten-style knowledge system, see https://t.co/pdrawcmZIk).
@everytstudies Reading the summary, this part (mostly 2 and 3) sounds like it's a lot about when, how, and why people end up on various levels of Graham's pyramid of disagreement. Are you pointing out the model? https://t.co/RC3dhWM09D
@everytstudies After reading the overview in the blog post: it feels like this section (particularly 10 and 11) is circling around behaviors for the different Simulacra Levels https://t.co/cMgNwFUBx4 . Do you introduce the concept?
@everytstudies An idea on the book name to combine competitive and collaborative: "Multiplayer Worldbuilding" or "Worldbuilding on multiplayer".
Feels pretty inviting/non-intimidating as well.
Sounds like a really interesting book, looking forward to it!
@thijsniks@levelsio@jelleprins +1 to this. Also, if you were to stay 10y with a big single big tech I'd say the chances of making at least L5 (if one aims for it) are very high, so this is mostly constrained by getting a job in the first place.
@M_C_Klein@ModeledBehavior Rationing happens regularly during ticket sales for popular events, even with diverse sellers/customers. There are various second-order effects - ticket scalping on secondary markets, attempts to ration how many units can be bought, prevention of resale.