I have been trying to find something meaningful to say about the Id Software layoffs.
My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.
I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios.
To continue being produced long term, games need to succeed, not just be beloved.
Games are competing with every other option for spending your leisure time and money, and the competition is brutal.
You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.
Could they have gotten more with a different pricing strategy?
Could they have created more things for fans to buy?
Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games?
Could they have changed the game designs and broadened the appeal to more players without alienating existing ones?
Could they have produced the games at a lower cost, faster or cheaper?
I really don’t know.
The game isn’t over yet, and I hope the studio rallies through.
As part of Xbox layoffs, 88 people are being laid off at Activision, per an internal memo, sources say
Activision President tells staff: "Our costs continue to scale significantly, and until we are able to drive meaningful revenue growth again, we need to pay particular attention to our budgets."
#MW4
✅ Theater Mode
✅ Classic Perks
✅ Weapon Build Sharing
✅ All-new movement suite
✅ Slide Cancelling
✅ Slide-to-ADS
✅ Sprint & Mantle Assist
✅ Dynamic Kill Block map
✅ Apex Attachments
✅ Gunny weapon build recommender
✅ Destructible Riot Shield
✅ Riot Shield = Field Upgrade
✅ Red dots
✅ Ninja Perk is back
✅ No bloom
✅ Map Voting
✅ Operators & Killstreaks in Loadouts
✅ Equip any Operator, no factions
✅ No more last-gen support
✅ Two Prestige Paths
And more in the tank for later this year ⛽️
https://t.co/ZPI4dV1QZh
BO7 - Rotational Aim Assist Nerf + Buff - 5m 🎮⚡️
Quick confirmation - 21st Nov brought a buff to the "minimum" RAA, a new concept in BO7, but still achieved by crossing the same basic thresholds from previous games - engaging left stick ~25% or right stick ~5%.
The team is focused on aim assist strength across all ranges, as well as rotational aim assist and the requirement for the right (aim) stick to be moving in the direction of a target on controller. More details to come!
Stay tuned for more intel on maps, modes, weapons, progression, and more at the COD Blog and on social as we head into launch. 🤜🤛
Treyarch on aim assist in Black Ops 7: controller winning close-range fights; MNK winning longer-range fights.
They are going to change rotational aim assist, including requiring right aim stick to be moving in direction of target for aim assist to start.
In parity with Black Ops 7 Multiplayer, we will be working with @Treyarch to explore potential adjustments to rotational aim assist and aim assist strength on controller in Season 01 of Call of Duty: Warzone.
We'll share more news as we draw closer to the launch of Season 01 later this year!