Hey #pitchyagame ๐ค
This is an asymmetrical stealth VR game (VR-mobile). The Agent is on the field, and the Operator is helping remotely.
Their objective ? Reach and eliminate their target.
In early prototyping (started Dec. 1st)
#indiegame#gamedev#vr#indiedev#gaming
"May I recommend the double cheeseburger with a side of fries ?" ๐๐
Here's a little sneak peek of a contract I've been working on since last month !
Still in early prototyping, but I'm having so much fun ๐
(3d assets are made by my client)
#gamedev#indiegame#indiedev#vr
Guess who's back ๐
I'll show something tomorrow, for screenshot sunday. It's not related to Eximo, but so far I'm having a blast coding this VR game gig. See ya tomorrow !
#gamedev#indiedev#vr
Hello everyone ๐
I was out of Twitter during Feb. Rest assured, I'm not dead or dropping gamedev ๐
I needed time to solve some personal issues and take care of some contracts.
About Eximo : I'm back to GD. After making the phone app and running tests, it's time to iterate ๐ก
[2/2] I wanted to post this tweet because I'm less active than usual on Twitter, be it about spotlights, 100daysofcode or stuff about Eximo.
I'm trying to catch up to a normal work pace, but it's not that easy.
Eximo is still under development, but at a slower pace (for now).
[1/2] Been feeling like garbage for the past two days (It really started around the 19th of January).
I managed to work normally on some days, but globally my productivity is really low.
Tbh, I've been spending a lot of time mindlessly grinding games. And I'm sick of it too.
#100daysofcode
Day 66-67 :
1.Fixes for a mobile game (saving variables and IAP).
2.Briefing and roadmap for a #VR educational game.
Day 68-69 :
The Operator app's code is almost done cleaning. I'm getting a good navigation flow for interactable menus ๐ค
#indiedev#gamedev
Just a quick update ! ๐
I've been very busy the past 3 days, as two of my freelance contracts have been resumed at the same time ๐
I don't have a lot of time for Eximo and spotlights, but I'm trying my best without getting exhausted.
As I often say, progress is progress ! ๐ช
Day 65 of #100daysofcode : I'm still on the code clean-up. Yesterday was focused on the access level management, and today's objective was the UIs and interactable pop-up menus.
Once I'll be done with all of that, I'll get back to prototyping new features ๐
#indiedev#gamedev