I am no longer working at @offbrand_games. People were attacking all of the games we were publishing and trying to mass review bomb them. You can dislike the things I say but this kind of behavior is unhinged.
Learned a lot there, accomplished a lot, hope they succeed regardless. Love those dudes and loved working with them. Hope they keep cooking.
Glad people are finally seeing who this guy really is. PirateSoftware has always been this way. Just some overbearing narcissist who can't fathom being wrong, even when he very clearly is.
He's just full mask off now.
Been reading through all of the posts against me over my stance on the Stop Killing Games initiative. Tons of people calling me a liar or that I misrepresented the initiative. Also lots of content creators dogpiling on this to get their pound of flesh.
Lets dig into what I actually did and said. I put out two videos on August 6th 2024 and August 7th 2024. These videos are linked at the bottom of this post. Many people have not watched them and are just calling me a liar or attacking my character. Give the videos a watch, read the initiative itself, make a conclusion that you aren't copy pasting from social media.
Monetization on these videos is disabled so no this is not some ploy to increase revenue. I just care about this subject and have rightful concerns as a person working in this space.
In the first video.
I go through what an initiative is, how it's not law, and how it's a starting point for this entire process. This helps people understand that this is to start the conversation for change and can adapt later.
I then go through the initiative and some of it's goals from the official page for it. I then talk about the repercussions of them should they be implemented. As written all games need to be left in a "Functional Playable State".
Next I bring up The Crew and walk through the business around it, the sequels, and the size of the player-base at time of sunset. I did this because it was called out by this initiative as an example of publishers destroying a game.
I also harshly critique Ross Scotts wording in his videos because they disparage the lawmaking process and lawmakers which doesn't benefit players or this movement in any way.
In the second video.
I talk about potential scenarios where a studio could be abused if the initiative was implemented as written. It adds new paths for abuse and that needs to be discussed to help hone this initiative into something that would do good without doing harm.
I then explain that very few people in the game development space can actually discuss this from the other side due to fear of losing their jobs. A studio is much safer in silent dissent then they are discussing the drawbacks of your ideals. The recent attacks on our games is obvious evidence of this.
To recap.
My main issue with this initiative is that it is broad in it's approach to change the industry and the exact language of the initiative, not the FAQ, requests that all games stay in a "Functional Playable State".
This is not feasible for all games at a technical level and could potentially restrict developers from making online-only games like MMOs, MOBAs, and User Generated Content games in the future. That list is not exhaustive and it doesn't matter if you do or don't like those kinds of games.
Effectively this has the potential to restrict future developers from making kick-ass experiences because it locks a weight on their designs.
Even though this is an initiative that can change in the future this goal is core to the mission and deeply disruptive so it needs to be called out.
To clear up some disinformation about my character.
I left AAA in 2016 because I fucking hate how the industry is now and prefer indie entirely. I don't like Blizzard or I would have stayed working there. That's why I quit. That's the entire point. Fuck AAA and what many studios have turned games into.
Outside of that no I am not financially supported by live service games. I make a single player RPG and am the Director of Strategy for offbrand games. In that position I am paid MINIMUM WAGE by my own decision because I care about games succeeding not about profiting off of them.
To further this the games we're publishing are all playable offline anyway because their gameplay loops are not only based on inter-player interaction. Not all games are like this and not all games can be like this.
No, I have not been running away from discourse on this I talked about it for around 8 hours on stream yesterday. I never took my videos down and I have not discussed the initiative in the 10 months it's been since I released those videos. My internet also died mid-broadcast so I had to go live again 30 minutes later. Thanks ISP.
For those that will scream HE'S DOUBLING DOWN. Yes I damn well am. I give a shit about this initiative and what it means for games, developers, and players in the future.
To finish out.
Just because I don't support this doesn't mean you should blindly follow me in that just because I said pretty words on the internet. You also shouldn't blindly bash me because some other creator said to. Watch the videos I put out, read the initiative, decide for yourself. Apply critical thinking and don't outsource it to others.
As always.
Stay Frosty.
First Video:
https://t.co/e9QnbBCxLR
Second Video:
https://t.co/aIRY9nWoPk
Minimum Wage Proof:
https://t.co/HjaIja3cBI
It's fucking horrific what the Melee community did to this man.
Meanwhile, actual shitstains like Leffen are allowed to do whatever the hell they want.
Rest in Peace Hax. You deserved so much better.
Weβre implementing a 100 hr storage limit for Highlights & Uploads starting 4/19. This wonβt apply to Past Broadcasts (VODs) or clips.
Less than 0.5% of streamers exceed 100hrs & this content accounts for <0.1% of hours watched. Users will be notified.
https://t.co/RoDIAEzBV5
Mod makers rejoice: The Team Fortress 2 SDK has arrived! We've updated the Source SDK with all of TF2's client and server game code. Change, extend, or rewrite TF2, and publish them as mods on Steam. https://t.co/tuYn8m8Bbt
I basically announced minecraft 2.
I thought that maybe people ACTUALLY do want me to make another game that's super similar to the first one, and I'm loving working on games again.
I don't super duper care exactly which game I make first (or even if I make more), but I do know I'm making one, so I figured I'd absolutely be willing to give it an honest shot in the form of a spiritual successor to minecraft and put up a poll about it.
My intentions are to be clear and honest about it, saying that spiritual successors are usually kind of... you know... washed up. Tragic. The things I'm fearing my next game is going to be anyway and try to push myself to avoid. So why not do the thing that people DO want and are willing to give me, somehow, even MORE cash for.
I intend for the money to the spent for good, but my god have I learned I fail a lot. Winning is failing until you make yourself succeed.
Oh and I also very much value being a man of my word, so I also intend to do this in a way that in no way tried to sneakily infringe on the incredible work the Mojang team is doing and that Microsoft is successfully doing the microsoft shittification about.
And I respect them for doing that. It's their job. And they, from what I understand, let the studio do things their way, which seems very fair to me.