The Forge Interactive, Inc. is a think-tank for advanced real-time graphics— building custom game engines, rendering solutions, offering game engine consulting
Release 1.60 - October 11th, 2024 - GPU Work Graphs | Filesystem Refactor | Window System Refactor Phase 1
Work Graphs are supported on DirectX. This release also covers a wide refactor effort for Third-Party libraries, file system and window system. We always strive to have a tighter integration of Third Party libraries.
@IntelGraphics@AMDGaming@NVIDIAGameDev@VulkanAPI@DirectX12@Apple
Release 1.59 - STAR WARS™: Bounty Hunter™ | Replaced Gainput with our own Input library | Removed Vulkan from Windows Run-Time | Removed API Switch | Third-Party Integration
STAR WARS™: Bounty Hunter™ was released. It was ported to all the platform with the help of The Forge.
https://t.co/GBtEYD4qwD
We wrote a new input library. Let us know how you like it. Fundamental changes to the architecture to account for all the lessons learned in the last few years.
We are hiring more graphics/engine developers. Become a part of a world-class team with great benefits and awesome work/life balance:
https://t.co/bUiYiXjrgJ
We are working on many of the most graphics intense projects in the industry.
Also, check out our new and bigger office space in Del Mar:
https://t.co/Zhl5S1iaVW
@IntelGraphics@AMDGaming@NVIDIAGameDev@VulkanAPI@DirectX12@Apple
Release 1.58 - June 17th, 2024 Behemoth | Compute-Driven Mega Particle System | Triangle Visibility Buffer 2.0
Behemoth launch trailer. We worked on this last year.
https://t.co/mUAX5rPJIU
This TF release offers a new GPU-driven / compute driven Mega Particle System and we improved the new Triangle Visibility Buffer 2.0 support. Check out the slide decks of the two talks (link in Readme) we gave ...
We are hiring more graphics/engine developers. Become a part of a world-class team with great benefits and awesome work/life balance:
https://t.co/bUiYiXjrgJ
We are working on many of the most graphics intense projects in the industry.
Also, check out our new and bigger office space in Del Mar:
https://t.co/Zhl5S1iaVW
@IntelGraphics@AMDGaming@NVIDIAGameDev@VulkanAPI@DirectX12@Apple@Sony@PlayStation
Release 1.57 - May 8th, 2024 Visibility Buffer 2.0 Prototype | Visibility Buffer 1.0 One Draw call
On Friday is our I3D talk about the Triangle Visibility Buffer 2.0 (no draw calls) ... make sure to check it out. Here is the source code:
https://t.co/rTnGPr3WJ9
We are hiring more graphics/engine developers. Become a part of a world-class team with great benefits and awesome work/life balance:
https://t.co/bUiYiXjrgJ
We are working on many of the most graphics intense projects in the industry.
Also, check out our new and bigger office space in Del Mar:
https://t.co/Zhl5S1iaVW
@IntelGraphics@AMDGaming@NVIDIAGameDev@VulkanAPI@DirectX12@Apple
Release 1.56 - April 4th, 2024 I3D | Warzone Mobile | Visibility Buffer | Aura on macOS | Ephemeris on Switch | GPU breadcrumbs | Swappy in Android | Screen-space Shadows | Metal Debug Markers improved
https://t.co/rTnGPr3WJ9
We are hiring more graphics/engine developers. Become a part of a world-class team with great benefits and awesome work/life balance:
https://t.co/bUiYiXjrgJ
We are working on many of the most graphics intense projects in the industry.
Also, check out our new and bigger office space in Del Mar:
https://t.co/Zhl5S1iaVW
@IntelGraphics@AMDGaming@NVIDIAGameDev@VulkanAPI@DirectX12@Apple
Release 1.55 - Ephemeris | https://t.co/D9XqtKr3W4
https://t.co/1vLjFxNyva
We are hiring! Become a part of a world-class team with great benefits and awesome work/life balance:
https://t.co/KWVdKjl0gt
@IntelGraphics@AMDGaming@NVIDIAGameDev@VulkanAPI@DirectX12@Apple
Release 1.54 - Remote UI Control | Shader Server | Visibility Buffer | Asset Pipeline | GPU Config System | macOS/iOS | ...
Happy New Year! Lots of exciting new features ...
https://t.co/1vLjFxNyva
@IntelGraphics@AMDGaming@NVIDIAGameDev@VulkanAPI@DirectX12@Apple
We are hiring more graphics/engine developers. Be a part of a world-class team with great benefits and awesome work/life balance:
https://t.co/q6Agsj7B1I
Work on the most awesome games. Last year's projects:
https://t.co/iqyEbseFmt
Office or remote:
https://t.co/27o9rwZsOF
Wishing you all a Happy New Year on behalf of everyone here at The Forge Interactive!
2022 was an incredible year of growth for us, and we can't wait for you to join us in 2023 on this journey. See you next year!
- Wolfgang Engel @wolfgangengel