PlayStation has been quiet for 2 days now, I really think their plan is to be quiet and not talk until the ”anger is gone”
When they closed down bluepoint they took 3 days off social media and didn’t care after that.
This time around, keep making your voice heard, don’t let Sony get away with this. Make your voice heard and keep doing it, WE HAVE TO FIGHT THIS OR LOSE PHYSICAL FOREVER!
People, this is literally a situation of now or never!!
‼️A FRIENDLY REMINDER‼️
The “85% purchases are digital” figure is a complete LIE.
They include figures like mobile games, small games without a physical release, and even *DLC* into that number.
People buy physical, but they want you to feel small and powerless. DON’T LET THEM
Of course🙄
Should the masses decide to cancel, it is possible that they will discuss reducing the prices of PSN in order to attract gamers once more and rethink their decision to cease physical game production in 2028.
@Halo We heard the game requires a mandatory download AND a Microsoft account to play, even on PlayStation. Makes the physical disc kinda pointless, don't you think?
In these dire times we look for comfort. And what better way to find it than through the thing we love most, physical games.
Here is a list of all affiliated stores that you can support our fight for ownership through. Get games that will truly be yours: https://t.co/WXxhsWCOS1
It's important to understand the context behind this.
Only 15% of PS5 games purchased were physical because most of them are either free to play, digital only, or became free to play through a PlayStation service.
According to Billbil-kun at Dealabs, Xbox cancelled an ad campaign in early 2025 that compared physical and digital games.
The 42-second ad asked, “Physical vs. digital games. Which is best for you?” It then explained the benefits of both formats.
For physical games, Xbox highlighted owning your copy, buying limited and Collector’s Editions, and being able to lend or share games with friends.
For digital games, the ad focused on pre-installing games before launch, switching between games more easily, and getting access to digital-only editions.
The ad ended with the question, “What will you choose?”, showing that Xbox wanted players to decide which format they preferred.
The commercial was never released, even though it appeared to be ready, Microsoft cancelled the campaign before it went live.
Marvel Studio’s boss Kevin Fiege announces that Mrs. GREEN APPLE 🍏 will compose the ending song for Marvel Studio’s Spider-Man: Brand New Day’s Japanese’s version of the film.
#SpiderManBrandNewDay swings to theaters on July 31, 2026.
#SpiderMan#SpiderManBrandNewDay
Everyone is talking about the digital-physical-split percentages. So we will too!
The TL;DR: Most of what has been parroted about consumer preference is wildly exaggerated at best, or a mix of a bad faith campaign and severe negligence at worst.
Sony has announced the death of physical media because of "changing consumer trends". Most of us can already smell the bullshit it in this fake excuse. It is when we take a closer look that we discover just how much of a lie that statement really is.
Let's start by scrutinizing the most repeated number lately: 85 % of sales are digital.
This number exists. But in what context?
It comes from the Fiscal Year Q4 report for 2025. ONLY IN THIS QUARTER did we get this number. The overall percentage for the entire year 2025 is "only" 78 %.
Still sounds bad. Where is the lie, then?
It comes with what both sides include. The digital part also accounts for digital-only games. AKA products which didn't give a choice to the customer. You could either add to the digital tally or not play these games at all. This alone should show you how they use statistics to deceive the public.
But we are not done.
If you look at honest comparisons, like those we got through the infamous Insomniac leaks in 2022, or certain market reports from the UK more recently, you will find games that even sell predominantly physical. Many of which are Sony's own first party titles. So their games sell more physical copies, but they still dare to use consumer preference as the excuse.
Not convinced?
Let's look at the even broader picture. Researching online we can find an infographic illustrating the development of the physical-digital split over the years. Admittedly, there is a constant decline for the physical share. Abysmal even in the years up to 2020. HOWEVER, in recent years the year on year decline has slowed down and has almost reached a stable plateau.
Oh, and have we mentioned that the vaaaaaaast majority of all players own a console that can read discs? 82 % is the number floating around online. We take a page out of Sony's book and just run with it for now. Only, let's add that even the other 18 % might not be digital-only die-hards. After all, there were times when both the disc console and the detachable disc drive were sold out at some point.
What would you say does that show about consumer preference?
Less than 18 % actually prefer digital.
Just with a little research we have come from "85 % prefer digital" to "less than a fifth of the customer base actually does".
So why does Sony push for a change? You know by now. Money!
Multiple areas they benefit in in an all-digital future:
1) Margins for digital games are simply better. The save the entire overhead for physical production, logistics, customer service/returns, retailer cuts, etc.
2) This is the big one: The death of the second hand market. Or at least they think that's beneficial, if they ignore the facts that second hand buyers can also contribute to digital revenue, and they help with discoverability/word of mouth advertising. We wouldn't be surprised if this comes back to haunt Sony.
3) Pricing monopoly: They set the prices. They decide discounts. They decide the number of sales that happen, if any.
The key word is REVENUE!
Because that is another great opportunity to play with alarming numbers. The revenue percentage split between digital and physical makes the gap look even wider, of course. Despite selling almost 70 million physical copies, that area generated relatively low revenue. It accounts for only a little over 10 % of the revenue generated by game sales.
That's the moment when "reliable" analysts and "quality" media could formulate headlines like "Physical media is dying - Makes up only 10 %". But that's not alarmist enough. They can do one "better".
You might ask, "But DoesItPlay?, why do I see people claim that the gaming space is over 95 % digital?"
Let's reveal the most evil trick of them all, shall we?
Let's take a look at that FY 2025 report again. The overall category is called "Game Software". In here (and subsequently in the blogs of the anti-physical crowd) the biggest lie materializes. "Game Software" does not only include digital and physical game sales. It also accounts for ANY TYPE OF ADDITIONAL CONTENT (expansions, in-game currency, microtransactions of all sorts) and "Other Software", which is not even specified as to what that could be exactly. If we now lump all of this together and check the percentage of physical game revenue, we land at roughly 4,7 %.
This, ladies and gentlemen, is the single biggest gaslighting this industry has pulled on you when it comes to lying about consumer preference.
It was never about consumer preference. It was about maximizing profits and control over what should be rightfully yours after a purchase.