26 || I make games and art and music sometimes and then I forget that twitter exists for a week. Ooooh you want to click on the link in my bio so badd ooooo
An entirely new story is about to unfold.
Persona 6 is officially announced for Xbox Series X|S, Xbox PC, Xbox Cloud, Steam, and PlayStation 5!
Wishlist now on Xbox: https://t.co/Qoo79L2yuN
Naoki Hamaguchi says regardless of feedback, he refused to reduce the number of minigames in Final Fantasy VII Revelation:
"The request to reduce the number of minigames is a difficult one. I have a very clear policy that I don’t want to change, no matter how much feedback we receive. After all, the original FFVII had an enormous number of minigames. This remake series exists because of the original game, and respecting the original is one of our core policies.
More than in previous installments, we’ve made it so that you don’t have to engage with minigames if you don’t want to. For example, when it comes to minigames tied to battle progression, players who wanted to focus on combat ended up feeling forced to play them. To address that, minigame rewards are now largely unrelated to combat progression. Instead, they offer things like character skins and customization options, so that only those who want to play them are encouraged to do so. Meanwhile, battle progression and the like are tied more closely to combat-oriented side content. Overall, I think the game is much more comfortable to play than past entries.
That said, I imagine there will always be players who dislike a particular minigame but still want its rewards. To help with that, we’ve added difficulty settings specifically for minigames. So now you can lower the difficulty to “Easy” if you wish, and if you try a minigame and immediately decide it’s a lost cause, you can also skip it right away. We’ve made a number of improvements aimed at minimizing frustration.
In that sense, we’ve done everything we reasonably can. We won’t reduce the number of minigames, but we will continue making every effort to ensure as many players as possible can embrace them."
https://t.co/ItIAkEj9t8
@exwo0@TheRedGoner@XenoAyanami This is something i have grappled with myself, bc when nerfing bosses to be more “new player friendly” i find that its not enough of a challenge for myself. Best case is to just make two difficulty options, but that also doubles the amount of playtesting required for an indie dev
We are excited to share more information on what we'll be up to at Download Festival 2026!
🖼️ New Artwork
👕 Limited-edition #PrimalsDownload T-shirt
✨ Exclusive Merchandise for Attendees
Pre-orders for the T-shirt opens on Wednesday, June 10! ➡️ https://t.co/Q7tYUDz4j9
@TheRedGoner@XenoAyanami I played the game, that wasn’t the only attack in that fight. I’m only trying to elaborate that game difficulty is a balancing act. The game is intentional in that the main content is not that hard, but there is plenty of harder content for players who want challenges.
@TheRedGoner@XenoAyanami Yes he reccomends it but as a game designer you still assume there may be newcomers who have not played undertale.
I’m saying from experience as a game designer, if i design bosses for MY skill level then i’ll have tons of playtesters who struggle bc some ppl are bad at games!
@TheRedGoner@XenoAyanami Well yes the optional bosses are gonna be a way bigger challenge bc they are … optional! Main bosses are balanced for newcomers or ppl who arent that good at games but there’s still content designed for players with higher skill levels. It makes sense to me.
The best era of animation was when young animators were allowed into the space simply if they were talented enough. Seth MacFarlane was only 26 when he created Family Guy in 1999 and up until then he had already worked for Hanna-Barbera on shows like Dexter’s Lab, JohnnyBravo etc
Actually this is also why we're stuck in remake/reboot hell, young people with new ideas aren't allowed into the industry anymore.
Japan constantly scouts new talent while in the US it's just nepotism now.
>Put your heart and soul into this show
>It explodes and garners a bunch of fans.
>It gets darker and the main character inspired by your lowest moment gets hated
>Fans start harassing you
>They hate the finale so much they make your life hell
>Be Gooseworx. Picture unrelated.
i graduated during covid and im 27 and have never gotten to work physically in a studio, and my older coworkers always laughed when i said i dreamed of having a cute little cubicle in cartoon network like this