Implementing our combat finishers. Does the transition into the execution feel seamless enough?
Wishlist The Thandor on Steam! ⚔️👇
https://t.co/IePDDJ5oUc
#indiedev#ue5#gamedev#thethandor#unrealengine5
Game of Thrones: War for Westeros'un oynanışı Gamescom'da gösterecek!
• Game of Thrones: War for Westeros, ilk oynanış fragmanını 25 Ağustos'taki Gamescom Opening Night Live etkinliğinde gösterecek.
• Etkinlik, Türkiye saatiyle 21.00'de başlayacak ve Geoff Keighley tarafından sunulacak.
• PlaySide Studios tarafından geliştirilen oyun, Game of Thrones evreninde geçen gerçek zamanlı strateji (RTS) deneyimi sunuyor.
• Yapım, ilk olarak Haziran 2025'te Summer Game Fest kapsamında duyuruldu.
• Başlangıçta 2026 için planlanan oyun, 2027'nin başına ertelendi.
• Oyuncular Stark, Lannister ve Targaryen gibi büyük hanelerin yanı sıra Gece Kralı'nın ordusunu kontrol edebilecek.
• Savaşlarda piyadeler, ejderhalar ve devler gibi farklı birlik türleri kullanılabilecek.
• Daenerys Targaryen, Jon Snow ve Tywin Lannister gibi tanınan karakterler savaş alanında yer alacak.
• Oyun, tek oyunculu kampanya ve çok oyunculu modlar sunacak.
• Game of Thrones: War for Westeros yalnızca PC için çıkacak.
• Oyunda Türkçe dil desteği bulunmuyor.
#ScreenshotSaturday is here! 🎮
Indie devs, show me what you've been building this week. 👀
Drop your:
🎮 Game
📸 Screenshot / GIF
🔗 Steam page
I'll be going through the replies, checking out your projects and supporting the ones that catch my eye.
And while you're here, check out another dev's game too. Let's turn the replies into a discovery thread. 🤝
Your game might be someone's next wishlist today.
#IndieDev #IndieGame #GameDev
🚨WIFE TAKEOVER🚨
Ethan turns 50 TODAY!
He’s poured his heart & soul into Riftwalker as a solo indie dev.
If you love The Mandalorian, Dune or Max Payne?
Check it out!
My birthday mission: GET HIS GAME SEEN. Wishlist on Steam, join Patreon, or share!
死んだら「キャラごと消滅」する迷宮、対人戦よりタチ悪いだろ。
『Dark and Darker』から対人戦だけ抜いた感じで、中世の遺跡を探索する最大4人協力の脱出ゲー。ただし、一度の死で育成したキャラも持ち物もすべて失う理不尽システムが組み込まれてる。PvPを排除してダチとのサバイバルに特化してるのに、ワンミスで全部消し飛ぶヒリヒリ感で確実に精神が削り取られそう。
『Expedition: Into Darkness』
Thank you for the feedback. As an indie developer, we are currently in the vertical slice phase, just testing out our core systems. Once we move into the full game production, we aim to achieve a level of realism in combat that will definitely satisfy you. Please keep following our development process! ⚔️
@MisticWMelon Thank you for noticing! We are continuously working on improving and polishing the combat system to make it feel as precise as possible. Please keep following our progress for more updates.
@Frederic20201 We are currently tweaking that exact mechanic. We want the lock-ins to feel heavy and gritty, while ensuring the rebounds feel just as satisfying. Thanks for paying such close attention.