https://t.co/tsL9BKXVuu is slow because the hero image is 4.2MB🤯 - maybe slim that down a bit to let .NET 9 present itself in the best light!😉
#dotNETConf#dotnet
I'm not EA im not Codemasters, Im not Ubisoft, I'm a broke bloke in my 40s making a game. Its close but I'm excited and REALLY scared. Thank you for your support x.
https://t.co/xbctWrcits
I found a copy of my work labelled as « impressive AI generation » and without any attribution…
I created this animation for my shader coding tutorial a year ago: https://t.co/bfUZhVSHZu
I think the library Avalonia.FuncUI is cool, which makes it possible to use #fsharp instead of XAML for writing the GUI in @AvaloniaUI. Now I want to make bindings for FluentAvalonia. Therefore I started this project: https://t.co/sp9oJd6txY Feel free to contribute! 🔥
#dotnet
These days I'm working on some physics based procedural systems. This is one of my creatures. It can climb anywhere, it had to be very flexible in controls.
#GodotEngine#QuarkPhysics#gamedev#programming
Damning how the EU is trying to quietly pass a bill TOMORROW that would mandate all private communications can be monitored under the pretext of child safety.
This would mean forcing backdoors into eg WhatsApp, Signal: or banning those services.
Nuts that it is even considered.
This monstrous beauty of a PR adds rich metadata conversion to ImageSharp. Seamless conversion between different image formats based upon metadata gathered from the encoded source image.
It's so, so cool! 🤩
https://t.co/2hXl6lPYhM
#dotnet
YESSS FINALLY!!!
for the past months i've spent every weekend tearing out my hair trying to get compute shaders to work with our preexisting grass workflow
150+ fps with around 400 000 meshes in the editor, i could almost cry at this point
microsoft: Exploit Code Unporoven
me: i literally gave you a compiled PoC and also exploit code
m$: No exploit code is available, or an exploit is theoretical.
me: