@Eridiium@garrynewman It would be crazy. I mean he should have a license that lets you make money using those assets inside s&box game creation platform. But locking the assets for other game engines
@mariluukkainen@jyzg Yeah they drinking raw milk in switzerland. So pasteurization is the fault. Isnt like that most of the milk from the market in EU is already pasteurized
@internetfishy yeah the problem with blueprints is that is easy to prototype but when you got a lot of nodes the whole thing becomes a mess, harder to refractor than actual code
@ziwenxu_ The in game phone is cool but probably the agents should focus on the core loop first, mission editor, checkpoints, health and damage, purchasing items, weapons, navmesh generation
@JonahBlake tbh trying to make a gta3 clone is a better choice, but i dont think claude is at that level yet, a third person controller is easy, but when you get into car roads, npcs starts to fumble
@ziwenxu_ if you want quality out of the box use @s8box or Unreal. Even in unity, graphics quality doesnt comes by default. claude is quite good at writing sbox code, you can even fully generate the UIs with claude , for unreal the UI part is either Slate c++ or UMG
@ziwenxu_ They don't . All the devs own the code the code, even if you update the engine and fork it you still own the code. I think you misunderstood how the license works.