Having some more fun with this platformer over the weekend! Ground pound and an archer enemy type, and fixed up a few other little things. Ledge grabbing is done... If only I could find a good anim pack!
#gamedev#indiedev#UnrealEngine#gamedesign#IndieGameDev
@MoonwellGames I can FEEL EVERYTHING happening in this. Incredible composition! Hit pausing, screen shake, VFX, Foley, and the enemy reactions 🤌 excellent
We're hiring!
We continue to expand our world-class team with open positions in Engineering, Design, Creative, Animation, Art, UI/UX, and Production.
Apply today! https://t.co/at84cUzuXO
Johnny Depp says the next Pirates of the Caribbean is in "Dangle Mode," meaning there's no active work being made on the film. He confirmed "nothing on this earth" would get him to come back to Disney and work on another. https://t.co/IiNlibxo0U
Has anyone actually gotten to play Sea Of Thieves? I've been trying for two weeks every few days for a half-hour or more, can never find a game, and there's no 1P AT ALL? Did they just muck up onboarding so bad I can't join or is it just not actually playable at all?
It seems you guys really like the web building stereotypes and as usual there must be
🤪 The Crazy One 🤪
If you want to go crazy yourself, you can do exactly that in our current demo. Link in the comments 🔽
#gamedev#indiedev#indiegame#indiegamedev#madewithunity
@FireTotemGames You could make two versions, one very large when you're at a distance and one smaller for when you're up close. Maybe a big arrow when it's far and a smaller ! when it's close? Can't say I've worked on a game I liked the waypoint system in, made a few myself too. They're tricky!
In the next few weeks we will be announcing the #Future for Click and Slay (and we might hint at our first major #Update)
Pick it up on #Steam#Earlyaccess if you have not already!
https://t.co/8lhd69eJZQ
@thegamerwebsite All of the kill lines from this gem.
"But ma' I have my headgear on!"
"Barbeque This!"
"You look funny now!"
"Life's a drag and then you die."
@drattzy I'm a big fan! I think it would get more views if you start the first 5 seconds with some final shots of the level so the casual scroller sees the cool image and then stops to see how you made it. Beautiful game btw, can't wait to see more of it!
I am super nailing these door animations, as you can obviously see.
This happened when I accidentally added the single door animator onto the other door types. Super weird.
#screenshotsaturday
@cokeandcode So true! I always find myself making a schedule based on getting everything right the first time around. Over the years I've learned double it again for debugging, and double it for redesigns. If I'm on a team assume everyone's estimate is double their reality from step 1.