Superuser - Day 2
Grok bot x Animal Crossing x Minecraft
dynamic systems! we've built a bunch of dynamic & procedural systems into Superuser & we wanted to show you. :)
day/night cycles, clouds, wind, waves, lighting + more
Superuser - first look!
Grok bot x Animal Crossing x Minecraft
quick demo video: wanted to show off our engine + talking to agents (Superusers) + doing some stuff in the world
hey folks
we just launched https://t.co/3azIqyg7gi
it’s basically
Grok bot x Animal Crossing x Minecraft
build anything. AI powered NPCs. photo mode. free to play multiplayer. 128 player lobbies (!!).
a lot more planned & coming
i’ll post more next week.
@rileyb3d Super useful one to add: locking/animating camera to a predefined position/rotation for in-world interaction (e.g. a terminal, puzzle etc.). Super useful!
@Jakob_Wahlberg @DeveloperPerso3 Would Houdini be running the art pass on the fly in-engine or exported once done from Houdini to game engine? Geometry nodes flow in blender is fully non-destructive proc gen if you’re looking for other potential options
@DanFessler I’m super torn on this one. I think contemporary culture has become obsesses with tools and a lot of time the people shouting the loudest about AI conflating what it can DO with what the output MEANS to them and the viewer
Just replayed some of Quantum Joe and damn... I'm still super proud of it! I poured a lot more heart into it than I had expected to, and imo it shows. #gamedev#indiedev
https://t.co/i0kTfqQQdq
Been really hitting a stride with environment art! So far really exciting results with modular pieces I've managed to make so far. Only 1000 more to go 🥹
#gamedev#indiedev#godot
Been getting a lot done with this project! I can now program questlines, cutscenes, day/night cycles pass, and more. As a treat I've done some environment art to mix it up.
Here's my SUPER rough first pass at the day/night lighting #gamedev#indiedev#GodotEngine
Do people like seeing this early in-progress development? I feel like I really love it, but that's the game *developer* in me talking more than the game *consumer*
Been getting a lot done with this project! I can now program questlines, cutscenes, day/night cycles pass, and more. As a treat I've done some environment art to mix it up.
Here's my SUPER rough first pass at the day/night lighting #gamedev#indiedev#GodotEngine
@crowpunt Thanks so much! Yeah one of my primary goals was to have dialogue integrated with the environment wherever possible. Glad people are picking up on that and liking it!
Made a lot of progress on conversation systems for my next project! Took a few iterations to get there, but I'm pretty happy with where it's at now. #gamedev#indiedev
Made a lot of progress on conversation systems for my next project! Took a few iterations to get there, but I'm pretty happy with where it's at now. #gamedev#indiedev