I have been trying to find something meaningful to say about the Id Software layoffs.
My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.
I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios.
To continue being produced long term, games need to succeed, not just be beloved.
Games are competing with every other option for spending your leisure time and money, and the competition is brutal.
You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.
Could they have gotten more with a different pricing strategy?
Could they have created more things for fans to buy?
Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games?
Could they have changed the game designs and broadened the appeal to more players without alienating existing ones?
Could they have produced the games at a lower cost, faster or cheaper?
I really don’t know.
The game isn’t over yet, and I hope the studio rallies through.
Hey @Asmongold you gonna react to your queen Emiru's 48 minutes of lies?
Or do you wanna keep hitting on her saying how cool you are for using the N word as passwords at 33 years old?
Emiru sent this to me in a screenshot years ago
Take up your guns and start blasting in Touhou Crisis R, our upcoming lightgun shooter inspired by legendary arcade games of the late 90's!
Wishlist on Steam! Link in replies
#touhoucrisisr#gamedev#indiedev
John Romero says he has a private collection of rare id Software materials that the studio may no longer have.
The co-creator of DOOM, Quake, and Wolfenstein 3D says his collection includes original game assets, design documents, source files, and other development materials from the early days of id Software.
“As far as I know, id itself no longer has”
“Someone needs to preserve this history,”