Practising my rusty skills by implementing the #RayTracingInOneWeekend entirely in Rust. And I gotta say I'm impressed by how easy it is to write concurrent code! 🦀
When I was 24 and working at Apple I found myself in a heated debate with an engineer that I'd not met before.
Since I was young and knew everything, I was lecturing this man on some nuances of how drag and drop should behave when activated on a text selection.
Here's another quick challenge I've been working on this week. Trying to recreate Fredrik's work with WebGL 2. Still a lot of obvious banding artifacts without blue noises. But hey, it runs at 60 fps. 🤟
Here's a little update on my amateur game engine. Before I find a better test model, this barrel will probably be sticking around for quite a while. Let us be friends, shall we? 🛢️✨
Tuesday at SIGGRAPH I'll be presenting our latest advances in scalable dynamic global illumination. This extends DDGI from GDC and I3D with significant new tech.
https://t.co/x8EwChk1O0