Episode 1 of my Terraria Calamity Mod Let's Play starts NOW! It's my passion project, I hope you give it a chance! (This is uploaded on my 2nd channel, Toad's Tavern) https://t.co/6kCGq0O714
@emergeofchance Youtube absolutely runs at 60fps. The file nintendo uploaded to youtube was a 30fps video file... this takes like, the bare minimum amount of effort to know.
@WKGamesMain@WafiPlays123 Don't worry about it, it was a joke because there's this trend going around where people are "buffing" popular levels but putting a giant blacked out circle over a part. It's a joke trend thats all haha. Crazy level for a 9 star btw, nicely done!
@rgbinOmaha @Daxank_live Oh a small correction, input lag has no perceived impact in smoothness, it's purely the increased framerate showing between-frames that make an image smoother. The tradeoff is smoother visuals but higher input lag!
@rgbinOmaha @Daxank_live Depends on your use case! I often scale games from 120 -> 240 frames on half vsync (480hz) which significantly makes it smoother, while the latency is near identical! I will agree on framerates less than 120 it's noticeable, however, my eyes do prefer a smoother image :)
@rgbinOmaha @Daxank_live Many games, especially with a controllable camera with a mouse, are not smooth on high refresh rates if your framerate is capped at 60 to some people, myself included! Fg can be a useful tool for things like that. Not ideal, but it's certainly better than nothing!
@STARxd__ That's not what this is. These are just tools game creators can use if they choose to alter game graphics. They have to want their game to look like this with dlss for it to happen. This is just a showcase of these tools for developers to see what's possible, that's all
@ChaiDeluxe Normally id agree as i hate the drops system, but this makes sense. We know they're working on changing over to vulkan, amongst other huge things like vibrant visuals. It makes sense for them to give us a real small, easy to make update right now during the wait.