Finally, the project I've been working on for two years and a half has been announced ! I had an amazing time making Smol with our team of 10 people !
I've been working on the in-game VFX, 3D and props animations.
So proud of the team, and the work we achieved ✨
I guess in the end I think that the best prompt for any kind of gamejam isn't the one that produces good games, it's the one that forces people to go into a space they wouldn't normally go into. I wish LD48 themes were a bit more like that!
I don't know why but i started this old animation in 30 fps. Recently I re-open it and decided top put it in 24 fps animated on twos. The result was definitely better.
VFX by : @MilozVFX
Rig by @truongcgartist@KielFiggins#3Danimation#VFX#unity3d
Hey I worked on this 😄 it feels really good to edit the mesh at the same time as the materials/particles. Using it for all my vfx now
#vfx#gamedev#tools
We released a Unity tool that allows you to create custom meshes and edit them live, tweak their UV/color channels, etc. Super handy for VFX ! Here's a quick look ✨
More details here : https://t.co/9sE3QXA6Um