One month after launch:
• 13.3K copies sold
• $151K gross revenue
• ~$90K development budget
• ~85% positive reviews
• 136K+ wishlists
We've roughly broken even.
I'll share the numbers again in a few months.
Our indie game Divinum sold 13,300 copies and generated $151K gross revenue in its first month on Steam.
Development budget: ~$90K.
Sounds like a win?
Well, not exactly.
Here's what actually happened...
We're also preparing Divinum for PlayStation 4, Xbox, and Nintendo Switch.
Our next financial target: $500K gross revenue.
Not through another massive launch spike.
Through a longer sales tail, new content, discounts, wishlist conversions, and new platforms.
@Suvitruf Я помню первую игру пускал с 1200 вишлистами. Gross в итоге получился около $9к. Все грабли были собраны. В эру ИИ думаю стало сложнее, Стим заваливают играми. На удивление кстати threads неплохо дает вишей, там аудитория не токсичная, советую.
@Yanazavod Все материалы открыты на сайте разговорыоважном.рф. К ребенку приходили разработчики из Яндекса, ребята из РосАтома, из мультипликационной студии.
А предмет "Основы религиозных культур и светской этики" вообще любимый у ребенка.
@thepanta82 I think the reason is that, in the past, extra hardware was cheaper than optimization. Now code is cheap, almost free, the situation has reversed; optimization is now very quick and inexpensive.
@A1pak0 Renowned Explorers
Kingdom: New Lands
Frostpunk
This War of Mine
Backpack Hero
Factorio
Victoria 3
Hades
Slay The Spire
Divinity: Original Sin 2
Opus Magnum
Oxygen Not Included
Rim World
Darkest Dungeon
Omarchy is blowing up. I've never been involved with anything in my career that has grown this fast. With Ruby on Rails, we had years to build solid institutions, teams, and relationships. With Omarchy, we've been forced to figure it all out in twelve days. It's exhausting, but also incredibly exciting.
It was never sustainable with just Ryan and me running everything. That's how it was, more or less, up until Quattro. Lots of other contributors, but all the responsibility was on us to make sure the ship stayed afloat, the servers didn't crash, and fixes got pushed out quickly.
Now it's time to build a proper institution. Durable, resilient, and competent. That's what we're doing here on Basecamp now. I'm spinning up teams for every facet of responsible distro management, and I'm getting an absolute outpouring of interest for all of them. Everyone wants to be part of this. We're winning hearts, minds, and volunteers at an astounding rate. Great! We need all of it to succeed.
Because make no mistake: There are many people who'd love to see this rocket blow up before it reaches the moon. Aggrieved Linux users who don't like the sudden attention their exclusive hobby has received. Competing Linux distributions that are seeing our numbers explode. Mac stans who've sunk their identity into an apple. And, of course, any of the haters I've picked up in my quarter-century career speaking bluntly on the internet.
They're not going to succeed. Because we've already become unstoppable. There's too much momentum, too much money, and too much support now backing this effort. We're living the Mandate From Heaven meme at the moment. And we are here to fulfill the prophecy: The Year of Linux on the Desktop!
That has been a joke for two decades. But by the end of the year, nobody at Apple or Microsoft is going to be laughing. They're going to be scrambling. Because neither of these proud organizations currently has any method to counter the speed, vision, or ambition with which we're going to accelerate into the future of personal computing.
This is the moment. This is the opening. This is our chance.
For thirty years, we've been subject to one OS overlord or another. Dictating how we compute. Choking off competitors through platform malfeasance. Tollboothing the distribution. That ends now. Because Linux is going to win. And Linux is free. As in beer, speech, and source.
But just because it's inevitable doesn't mean it's going to be easy. We have a lot of work in front of us if we actually want to make our mark. But there's never been a better time for this kind of delusional ambition. The age of agents is the unlocking factor. It sounds like a LinkedIn slogan, but it's true. Where the application of tokens goes, the innovation follows.
We can fix everything.
Let's do it together.
Let's go.
---
This is what I sent to the dozens of new volunteers who've signed up for teams within the new Omarchy organization yesterday. But we might as well broadcast our mission and intentions to the world too.
Only 5 days left until launch, and great news just arrived. Divinum is now officially Steam Deck Verified!
Do you prefer playing metroidvanias on a handheld, gamepad, or keyboard/mouse?
#divinum#indiegame
@russian_zov Абдулла идиот, ссылающийся на несуществующий пост. А ПВО такое А-135 Амур стоит в Москве. Когда в тебя летит ядерная БЧ, то обычной ракетой ее сбмть почти нереально. Проще создать свой ядерный взрыв в космосе, на подлете, резко повышая шанс уничтожения вражеской ракеты.