Me and @a_dash_of_dashi released our Gǔdiǎn Paige mod for #deadlock. Features a Qipao for Paige and many changes to VFX and SFX.
We worked very hard, enjoy!: https://t.co/yHBbuhH9B9
Peak, a little game that made a gigantic impact, is almost 1 year old.
I sat down with some of @AggroCrabGames to reflect on the emotional roller coaster of the last year, since their tiny side project became one of gaming’s biggest surprise hits.
https://t.co/3Li5XJIlJK
@UnityCodeMonkey seems like we just have different views on AI. not going to spend my time arguing bc I have a game to develop but kinda telling when unity is paying people to push their AI tools. just wanted to voice my disappointment as someone who use to watch your videos early in my career
@UnityCodeMonkey Because instead of teaching new developers the skills to analyze the profiler or fix a code problem or make level design better you are depriving them of the ability to grow by offloading their problems onto some unreliable algorithm. Problem solving is a priceless skill