Creative dev at @BeTomorrow, founder of @Keysmetio
15 years of game dev (Shiro Games, IO Interactive, DON'T NOD, Splash Damage) now trying other things
being back to procedural art I remembered these images I generated almost 20 years ago. Feels weird to look at really old stuff and think, oh that's actually pretty good, but I guess that's normal as you age
I'm first rendering the static text to a texture, and each non-black pixel becomes a particle, which inherits from the pixel brightness, so antialiasing is preserved when they reach their resting position
@Amplitude @grigouips @AsoboStudio@Dolby@oh_bibi ➡️ Lead Programmer sur DUNE: Spice Wars (@shirogames), @trethaller était en particulier responsable du Graphics Programming et Technical Art. Au fil de ses 15 ans de carrière, il a été amené à travailler pour des studios tels que Don't Nod, Io-Interactive et Splash Damage.
now that we've announced DUNE:SPICE WARS, I can share this placeholder track that I composed early on. It has been since replaced by some incredible work coming from a legendary composer, but for me it will forever remain connected…https://t.co/beelROiMib https://t.co/xMXb77WbFB