Good Morning! I've added an FAQ here: https://t.co/b5Iz7lhG92
If you have any questions that aren't answered, feel free to ask here and ill reply when I can.
@CBXSims I've completely moved my saves folder out so I don't risk breaking my legacies! The editor is locked to 64x64 max. There will need to be disclaimer about save file bloat if someone decided to create a world with lots of lots after the for rent issues.
@CBXSims A little sneak peak, there is a tuning hub. It needs work as I think its a little overwhelming. The idea is you choose an existing world/region tuning and then tune everything from there (unique instance is generated if edited).
@phii_oda I’d rather be upfront about things from the start, I’ve made many attempts at hand coding tools like this in the past and it’s slow going. I’m also not here to try to convert anyone - I’d rather let people know how I’ve gone about things and let them make their own minds up.
After a break I’m back and development has progressed at speed. The editor now features a full road and geometry builder, water placement, visual effects previews, lighting editor. Will get some new previews up asap. All exportable and loading in game.