@SacrificialMods Hey! Great to hear from you, been a long time admirer of your work. I have been thinking of something like a world exchange where people can easily share worlds with each other. The editor already spits out a .world file and a companion .package to install into your game.
Good Morning! I've added an FAQ here: https://t.co/b5Iz7lhG92
If you have any questions that aren't answered, feel free to ask here and ill reply when I can.
@VictorWolfCatVt Hey! The focus at the moment is on new worlds. There would be no technical reason you couldn't edit an existing world, it would be created as a new region though, not an override.
@arteasims11 No not yet and I haven’t set a release date as I don’t want to add pressure or disappoint people. It will need to go through some testing first as well.
@CovoDiBartoli Hey! Thanks for the message. People will have their opinions on generative AI as I have my own. If people want to use the tool when its released then great but if not, thats fine too. I dont feel discouraged as I can see the benefit and the outcome.
@CBXSims I've completely moved my saves folder out so I don't risk breaking my legacies! The editor is locked to 64x64 max. There will need to be disclaimer about save file bloat if someone decided to create a world with lots of lots after the for rent issues.
@CBXSims A little sneak peak, there is a tuning hub. It needs work as I think its a little overwhelming. The idea is you choose an existing world/region tuning and then tune everything from there (unique instance is generated if edited).
@phii_oda I’d rather be upfront about things from the start, I’ve made many attempts at hand coding tools like this in the past and it’s slow going. I’m also not here to try to convert anyone - I’d rather let people know how I’ve gone about things and let them make their own minds up.