@ElisaPhantom Pour construire: ces mots sont le relais d'un refrain - "les deux" - qui n'existe pas (vérifiable par l'histoire/prog./debunks). J'en conviens, le matraquage est tel que, au bout d'un temps, on y croit. Comparer qq. mesures aiderait plus votre comm. qu'une analyse de la 5è Rép.
I finally announced my game 😭 We've kept the same title as our student game, but we've remade everything from scratch into something bigger and better! Hope you'll like it!
I can go sleep now
Bonjour #PitchYaGame!
Paris 1965.
Two thieves venture on a heist to steal a precious diamond.
This should be a simple job.
But someone is following them...
Midnight Girl is a 2D adventure game, inspired by Belgian comics and 60's heist films.
https://t.co/WZuhyTAvmH
Paragraphica – Context to image (AI) camera / @BjoernKarmann
→ https://t.co/Ie4zx51Ni2
A camera that utilises location data and AI to visualise a “photo” of a specific place and moment.
Hey guy, I share with you my last tutorial on hyper-realistic shoe creation from 3D-Scan, 23h of video for an astonishing result!
Gumroad - https://t.co/fPboRs9FvZ
Artstation - https://t.co/DPbWCshF8r
Market - https://t.co/vNzMc37d9l
https://t.co/utp1e57C9j
#b3d#blender3d
Plasticity 1.1 out NOW.
With added stability and new features, 1.1 brings you
new tools for several applications, including more
precise measurement systems, STL export, and added
text.
#plasticity3d#cadforartists#cad
We finally get to share our neural materials research.
We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems.
End result is these neural materials run in a real-time path tracer.
https://t.co/EOHnRbjjS1