After about 13hrs on the beta I wanna say
1. the spawns are not the best. You flip far too easily in dom, HP just didn’t really make much sense yes I know it’s 6v6
2. Movement and gunplay feels worse than MWII. Don’t let the fact that they added a slide cancel give you the delusion that it’s better. MWIII movement should be the gold standard for a boots on the ground cod with tag sprint.
Kills do not feel rewarding because even when you go on a streak you constantly feel like you’re fighting the weight of the weapons and your operator. The buttons and movement you hit on ur controller or keyboard/mouse don’t feel like they are reacting on screen the way you’d want them too.
Weapon attachments should not have so many negatives. Every gun attachment you use nerfs your weapon too far in one direction so it either feels like your weapon is barely aiming in quicker or you’re carrying a 1000lb weapon.
Strafe speed in gunfights are non existent so you can’t really ads walk corners and handling is barely any decent that if you’re not aiming your weapon in you probably lose the fight to anyone with a pulse.
3. Hit detection feels much better than current reach titles IW always excels at this. Mantleing is also good
4. Maps…I really hope we get better once’s cuz I struggle to see a world where any of the current we played today are competitive viable. They also don’t feel memorable they just feel like generic maps.
I play CoD more than most people and have played the franchise for over a decade so I’ve been through it all. This game needs to lean further into MWIII style pacing and less into this MWII weighted feel MP feels like a chore right now
@musachaudhry01 Use your brain and read lol marvel isn’t just tv shows and movies. It has comics which establish the relationship between characters before it even hits the big screen. “The Book Of Doom” gives you his lore & a lil bit on his relationship with reed