LC10 Bugged Bullet Speed
The 13.9โ Taskforce barrel is currently bugged, boosting bullet velocity to only 575m/s instead of the intended 875m/s.
If your shots at range arenโt connecting with the LC10, this is probably why.
#callofdutymobile#codm#codmobile
LC10 Bugged Bullet Speed
The 13.9โ Taskforce barrel is currently bugged, boosting bullet velocity to only 575m/s instead of the intended 875m/s.
If your shots at range arenโt connecting with the LC10, this is probably why.
#callofdutymobile#codm#codmobile
CODM Server Tick Rate
The following data is derived by checking packet timings using a packet sniffer on India & NA servers.
1. Practice Range & Battle Royale: 10hz
2. Public Match (Respawns): 20hz
3. Public Match (SnD) & Ranked Match: 15hz
Best case scenario, your data is sent to the server every 50ms (20hz). Everything else that happens in-game is interpolated by the server.
This low tick rate explains the experienced desync in-game; netcodeโs overcompensating to cover bad ping players and VPN users, effectively making them impossible to hit.
#callofdutymobile #codm #codmobile
RAM-7: First Impressions
The RAM-7 is easily an upper tier flex AR. The main advantage is its combination of fast TTK (210ms, identical to DR-H) and fast fire rate (857RPM). This means that its TTK is much more realistic compared to other meta options with similar TTK as the punishment for missing shots is much lower. Its other stats are also quite competitive as it features extremely low recoil, excellent BSA, 50 round mags, and fast enough bullet speed to not be a factor in most gunfights. Its mobility/handling are average for ARs. The only downside of the RAM7 is the shorter 4 tap range compared to other meta weapons as a tradeoff for its TTK/fire rate.
#callofdutymobile #codm #codmobile
๐ฅ๐จ๐ฆ-๐ณ๐ต๐จ โ ๐ฆ๐ณ ๐ ๐ฃ ๐๐๐ถ๐น๐ฑ
The RUS-79U is a lower mid-tier SMG with average performance, but it's held back by an awkward recoil pattern and a lack of impactful body-part damage multipliers. These issues make it less effective compared to other SMGs, though it remains a functional option for close to mid-range engagements.
Our build focuses on improving the weapon's damage consistency at range. It can secure a 4-shot kill with a 234ms TTK out to 15 meters, followed by a 5-shot kill with a 312ms TTK up to 30 meters. Landing two shots to the head, chest or lower arms can extend the 4-shot kill potential to 30 meters.
Recommended build:
๐ ๐ ๐ผ๐ป๐ผ๐น๐ถ๐๐ต๐ถ๐ฐ ๐ฆ๐๐ฝ๐ฝ๐ฟ๐ฒ๐๐๐ผ๐ฟ & ๐ข๐ช๐ ๐ ๐ฎ๐ฟ๐ธ๐๐บ๐ฎ๐ป: For concealment, stability, and range
๐ ๐ก๐ผ ๐ฆ๐๐ผ๐ฐ๐ธ: To improve overall mobility and ADS speed
๐ ๐๐ฟ๐ฎ๐ป๐๐น๐ฎ๐๐ฒ๐ฑ ๐๐ฟ๐ถ๐ฝ ๐ง๐ฎ๐ฝ๐ฒ: For better ADS bullet spread
๐ ๐ฑ๐ฌ ๐ฅ๐ผ๐๐ป๐ฑ ๐๐ ๐๐ฒ๐ป๐ฑ๐ฒ๐ฑ ๐ ๐ฎ๐ด: Maximize ammo capacity
If you have any build requests, let us know.
๐ ๐ฃ ๐ง๐ถ๐ฒ๐ฟ ๐๐ถ๐๐ ๐๐๐ถ๐ฑ๐ฒ
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฌ - Extremely unbalanced and strong, usually enters bugged territory
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฌ.๐ฑ - Absolute meta, best in its class/role. Needs nerfs
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ - Meta weapon
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ.๐ฑ - Borderline meta but has some drawback or is slightly outperformed
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฎ - Average
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฏ - Poor performance, needs buffs
#callofdutymobile #codm #codmobile
๐ ๐ ๐ด๐ฎ โ ๐ฆ๐ณ ๐ ๐ฃ ๐๐๐ถ๐น๐ฑ
The MG 82 is a mid-tier LMG thats fails to replicate the success of the MG42 in several key areas. It's stuck with a fixed 5-shot kill (excluding headshots), has heavier horizontal recoil during sustained fire, a slightly slower fire rate, and a shorter effective damage range. While it has identical bullet penetration to the MG42, both are worse compared to other LMGsโunable to penetrate thick walls. Combined with heavy mobility, this results in a significantly slower TTK and less reliable performance at range.
Our build focuses on improving overall stabilities to make the weapon more viable in standard engagements. It delivers a consistent 5-shot kill with a 264ms TTK out to 26.8 meters, but performance declines significantly beyond this range, limiting its long-range potential.
Recommended build:
๐ ๐๐ด๐ฒ๐ป๐ฐ๐ ๐ฆ๐๐ฝ๐ฝ๐ฟ๐ฒ๐๐๐ผ๐ฟ: For concealment and reduced vertical recoil at cost of bullet speed and range
๐ ๐ญ๐ณ.๐ญโ ๐ ๐ฎ๐๐ฐ๐ต ๐๐ฟ๐ฎ๐ฑ๐ฒ: Increasing range at cost of sprint speed
๐ ๐๐ถ๐๐ฎ๐ฏ๐น๐ฒ: Slows down enemies on hit, making them easier to track
๐ ๐ฆ๐๐ฟ๐ถ๐ธ๐ฒ๐ฟ ๐๐ผ๐ฟ๐ฒ๐ด๐ฟ๐ถ๐ฝ: Improves overall mobility
๐ ๐๐ถ๐ฟ๐ฏ๐ผ๐ฟ๐ป๐ฒ ๐๐น๐ฎ๐๐๐ถ๐ฐ ๐ช๐ฟ๐ฎ๐ฝ: To significantly increase ADS speed and reduce hit flinch
If you have any build requests, let us know in the replies.
๐ ๐ฃ ๐ง๐ถ๐ฒ๐ฟ ๐๐ถ๐๐ ๐๐๐ถ๐ฑ๐ฒ
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฌ - Extremely unbalanced and strong, usually enters bugged territory
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฌ.๐ฑ - Absolute meta, best in its class/role. Needs nerfs
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ - Meta weapon
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ญ.๐ฑ - Borderline meta but has some drawback or is slightly outperformed
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฎ - Average
๐ ๐ง๐ถ๐ฒ๐ฟ ๐ฏ - Poor performance, needs buffs
#callofdutymobile #codm #codmobile