Thanks @brodie_dg for giving HAWKER a peep!
There's certainly a sea of roguelites out here—you've got to do something interesting with it to float, and we're swimming like hell.
Glad you find the debt conceit intriguing, hopefully enough so to check out our demo soon👀
Exclusive Look! @tyriangames just shared a new look at HAWKER in Frosty Games Fest. Pay or evade a debt to Death in a procedurally-generated grimdark world. Thirty days, an impossible debt. Pay, or Fall. https://t.co/JPwtVfWCJD
@justff777@FrostyGamesFest Thanks! And no kidding, I think it's already happening😅but between this and playtests it's vindicating to know we're apparently onto something!
!!! Our weird little roguelite just broke 1k wishlists, 2 months since announcing! Is it normal to feel this relief?
This journey is such a rollercoaster... Big ups to @FrostyGamesFest— it's still almost 2 days until the showcase!
#indiedev#indiegame#SummerGameFest
This weekend! Our weird roguelite ARPG will be featured in @FrostyGamesFest as part of the official #SummerGameFest lineup!
Look forward to a new gameplay teaser, and support some cool sh*t from ANZ 🤙
#indiegame#indiedev
@IndieGameJoe HAWKER's a a roguelite ARPG / shopkeeper where you must pay or evade a debt to Death in 30 days, in a procedurally-generated grimdark world.
Developed by three muppets down here in Aus/NZ (it's still Tuesday over there, right?)
What do you think?
@justff777 The triduan is specifically for the proc gen—death or dawn will reset perks, HP and give you a meta-progression opportunity, but you've got 3 days to explore as far as you can into the current gen before a world event triggers a seed reroll. Feels more intuitive than it sounds😅
The core loop for most roguelites resets at every player death.
This one's a little different—death, dawn or triduan (real word, I looked it up).
HAWKER's a bit of a chimera, but I swear it works. What do you think?
#indiedev#indiegame#roguelite#wishlistwednesday
Compared to other roguelites, we've got a pretty weird stamina/mana-like system.
But it creates some pretty fun combat flow.
What do you think of the concept?
#indiegame#indiedev#roguelite#hades#riskofrain2
@justff777 it does; the pieces are designed to give variable shadow shapes (interestingly shaped blocks of cliff face etc.), but the day-night cycle makes it really challenging to curate tbh. Very emergent, but rarely perfect. But that's always the challenge with any proc gen ay
@justff777 I think so too! Creates an extra layer of strategy and an extra dimension to engage with the level design.
Our world proc gen is one big sprawling shape rather than a series of rooms; the resource persists until you use it, but it also slowly drains in the sunlight.