This one is tricky!
- single static mesh per light
- disabled depth test
- ray-traced cone
- ray marched scattering (5 samples + blue noise)
- projected light texture
- screen normals used for simulating fake refraction xD
#UnrealEngine#techart#vfx
I utilized a bottle 3D model sourced from Freepik, enhanced it with bubbles in Cinema 4D, and subsequently rendered in KeyShot 2023.1.
#freepik#cinema4d#c4d#keyshot#keyshot3d
https://t.co/qPYV4IWc1F
I uploaded the Line2NormalMap lora sd 1.5 to Hugging Face. Feel free to use it and let me know what you think! Thanks @nana_tsukisuwa for the advice #stablediffusion#AIイラスト#AI#ComfyUI https://t.co/ZV7RqbrvHm