Sumo Battlegrounds is out today on #Steam! 🥋
Trap, outthink, and push your opponent in a tactical 9x9 board game where you push your opponents off the board.
Play solo or challenge friends in PvP
#StrategyGame#IndieGame#LaunchDay
Buy it 20% off now: https://t.co/93HSXtdZSu
Some spells are turning out to be useful for more than one thing.
Fire now can be aimed at the ground to fly like a jetpack, paired with Big gives the player even more mobility.
Trying to make spells feel multi-purpose and dynamic.
#VR#VRGaming#GameDev#IndieDev#ScrivenMage
First look at a work-in-progress arena for the VR wizard duel game I’m building.
Still early, but the fights are going to look real epic.
#VR#VRGaming#GameDev#IndieDev#ScrivenMage
#ScreenshotSaturday
Spellcasting just got a lot faster!
Players can quickly pull up a spell wheel to select spells slots without going back to the book every time — and each hand has its own loadout, so you can prep multiple spells at once.
#VR#VRGaming#GameDev#IndieDev
OUT NOW on Steam: Bullet Barrage Basketball 🏀💥
Basketball meets bullet hell in a fast, chaotic arena brawler.
Check it out on Steam Now:
https://t.co/donXr8P9Sc
#indiegame#Steam#bullethell#basketball
The grimoire can now float in front of the player.
You can move it, let go, and keep writing while it stays in place.
This already feels a lot better for the flow of fast-paced spellcasting in VR.
#VR#VRGaming#GameDev#IndieDev#ScrivenMage
#ScreenshotSaturday
5 days until Bullet Barrage Basketball launches on Steam. 🏀🔥
Dodge bullets. Bully your rivals. Hit impossible shots. Survive the chaos.
Wishlist here:
https://t.co/donXr8P9Sc
#indiegame#gamedev#bullethell#indiedev
Started putting together the tutorial level layout for my VR wizard duel game.
Nice seeing the game start to feel like a real place instead of just test spaces.
#VR#VRGaming#GameDev#IndieDev#ScrivenMage
#MondayMotivation
Spells are now more dynamic by adding a modifier (big, small, fast, etc).
Here I'm testing fireballs with no modifier, the "small" and then the "large" modifiers.
Follow for more updates on this magic duel game.
#VR#VRGaming#GameDev#IndieDev#ScrivenMage
#FeedbackFriday
I’ve been testing visible arms in my VR wizard duel prototype and I’m curious what people actually prefer.
For VR games, do you prefer seeing your body/arms, or just floating hands?
Comment below
#VR#VRGaming#GameDev#IndieDev
Players have bodies now!
Added full-body IK to the VR wizard duel prototype so you can see yourself and other players in-game.
Still rough, but it already makes everything feel much more real.
#VR#VRGaming#GameDev#IndieDev#ScrivenMage
Happy #FollowFriday,
#ScrivenMage, a VR wizard duel game where spells are cast by writing in a spellbook ✍️
The gun spell gives the ultimatum of damage or move.
Other #gamedev / #indiedev folks, let's connect!
If you're working on something, drop it below
Not every spell in this VR wizard game is about damage.
This one pushes enemies back to controls space.
Trying to make combat more than just spamming attacks.
#VR#VRGaming#GameDev#IndieDev#ScrivenMage
Testing out the "Gun" spell prototype.
I'm looking for a few VR players willing to test early builds and give feedback.
If you have a VR headset and are interested, drop a comment below!
#VR#VRGaming#GameDev#IndieDev#FeedbackFriday#ScrivenMage