Neat realtime VFX trick by @Tuatara_Games : combine depth masking with bump offset to project sprites onto geometry while preserving scene depth.
Great for fake lighting, UI indicators, hit impacts, and damage overlays—simple idea, tons of mileage. #realtimeVFX#UnrealEngine
Bonus tutorial after Frost Nova: decal material polish + attribute-driven layered material workflow. Clean, scalable layering for real-time VFX. #UnrealEngine#TechArt#Shaders
I noticed many beginners struggle with 2D FX because they focus too much on coloring instead of Silhouette. Here is my quick workflow breakdown for 4 elements.
Watch this full video on my YouTube channel:
https://t.co/bkxfFkO2Kx
#2DFX#AnimationTutorial#HandDrawnFX
By tradition, a little humor and knowledge from me on the topic of materials in Unreal Engine. DitherTemporalAA. I love this node, its name is a joke, dig deeper temporarily to the level of AAA games, but without one A #gamedev#UnrealEngine#UE5
Just released a UE5 VFX master material pack on GitHub ✨
https://t.co/PuiNPHhzYS
Check out the setup and usage guide here:
https://t.co/qWaKtz5gcd
(English version coming soon — please bear with me a bit!)
#gamedev#vfx#ue5#ue5study
I needed more! Now I want to come up with gameplay for energy berries without the anomaly. While I'm thinking, here's an example of Unreal Engine material. I've shown it before in other examples, but not everyone saw it #gamedev#UnrealEngine#UE5