The mission of @unity3d's Lab is to explore how technology will evolve in the next decade, to radically transform how games will be created and played.
FutureTechLive! returns to present the virtual World Builders activation, featuring immersive content by a global community of creators, powered by Unity. Explore new worlds in mixed reality, unleash your imagination, and create some magic. #ComicConAtHome#madewithunity#FTL2020
The first-ever Dr. Seuss augmented reality (AR) experience was created using our Mixed and Augmented Reality Studio (MARS) editor extension! 🎉
Discover the app on any app store and learn more about our MARS editor extension: https://t.co/g3ImVXa447
Check out the new Dr.Seuss AR experience!
We are thrilled this is the first publicly available app that was built using MARS.
Excellent work by @sugarcreative
https://t.co/YV8PBF1D8I
Would you like to be one of the first to test out the MARS HMD companion app? Will you be in SF during GDC? Then fill out the link below!
https://t.co/HZVMKPIJ0v
📢Unity Labs is running MARS user testing sessions January 27-31st. If you are planning on being in San Francisco during that time, send a DM or email [email protected]
Normal map blending through the surface gradient framework is now available in Shader Graph, courtesy of Morten Mikkelsen. Read about it here: https://t.co/GdaLK9GXTI
Here it's being used to combine three different types of normal maps in a procedural texture.
Games in the real world need to adapt to whatever environment is available. These scenarios should play the same, but creators must be empowered to communicate that intention. That's why procedural authoring is a fundamental aspect of MARS.
Hey folks, EXCITING NEWS! The EditorXR runtime is out, meaning every piece of functionality we've built into this beast of a VR tool is available for you to use, customize, and add to your own projects! https://t.co/ae3rRQHbMt
Watch the latest MARS talk from Unite Copenhagen. Includes the design process, a live demo, and the sensor-centric way MARS views the world.
https://t.co/R1EY3vMY34
If you want to create powerful, deeply interactive #AR experiences that intelligently interact with the real world, we have the tools for you. #Unitytips
Learn more about these tools and other announcements from #UniteCopenhagen: https://t.co/GLhpBcSlaP
Morten Mikkelsen's "Surface Gradient Based Bump Mapping Framework" is insanely powerful/efficient/easy to integrate! I'm so so glad to leave this problem behind forever (left: rotation matrices, right: surface gradients) *Paper even includes source!!!😭🙏https://t.co/QpRuQqpFH5
Read about the revolutionary new framework for layering and compositing of bump and normal maps. It's all in the paper published by Morten Mikkelsen, Director of Graphics for Unity Labs.
https://t.co/TCEpa9Yno2
Really excited for #MARS from the @Unity3dLabs team. I've gotten the opportunity to see it evolve and develop into a powerful game changing tool that really lets you think about and author #AR and #MR experiences in a new way! https://t.co/gc6bDQFxKR
Labs' Authoring Tools Group is doing a roundtable today at #UniteCopenhagen at 3pm and we have some open slots! Email [email protected] for details. We'll be talking AR development, sensors, connected devices, and the future of Unity apps.