I was a Soldier once - posts about military matters, tactical games, and fatherhood - I also make content sometimes - Biz📧 [email protected] (he/him/vet)
Happy Pride to all of my LGBT+ comrades out there. Be gay and have fun this month
Love is Love and Trans Rights are Human Rights. I happily stand for all of it🏳️🌈🏳️⚧️
I read somewhere that social media is bad for your brain, so I'm not really here much these days
If you want to hang out, play games, or chat, hit me up on Discord. Same name over there
Be good and do cool shit everyone 🫡
Real quick thoughts on @PlayBellum - which entered Beta yesterday.
1) There is nothing else like it. It's the only game designed specifically to force teamwork in a hardcore PVP tactical shooter. It does it in new ways: SA tools locked to leadership roles, novel respawn mechanics requiring you to maneuver near teammates and punishes lone wolves, and more.
2) It's a game about gunfights, and it does them so damn well. Fire and maneuver works. Fire superiority matters. Cover, concealment, obscuration, even IMTs are rewarded while bonzai charges are nearly always fatal.
3) I think what speaks to me most is how well it models the cognitive overload of a maneuver leader. A Squad leader in this game is monitoring/working up to 2 nets + local at once - Command, Squad, and VOIP. This is modeled in other games, of course. But Bellum adds some spice - your hand comes off your weapon to activate the PTT, so you can't fire particularly well or do medical tasks while working a net. By default, you have platoon assault net in one ear and squad assault in the other. It feels like I'm wearing peltors for an FMP or going on target. But despite all of the stimulus, leaders have to stay locked in to win, painting the picture for their squads, reporting higher, marking the map, and getting shit done despite the chaos.
It's in day 2 of beta, so I'll hold my criticisms for now. But this game is on track to do some things we've not seen before, and to do them exceptionally well. Very excited to see where this one goes.
After all of the work this man has gone through creating, and then REcreating, this game solo, he deserves every kudos, sale, and positive comment he gets
The past 24 hours have been absolutely insane.
Road to Vostok is currently Top Seller in many countries, front page on Steam and with Very Positive rating.
I will share some launch stats when I have gathered enough data (+ some sleep), but I can already say that the launch has been extremely successful for a solo dev and secured the entire production budget for this game for years and years to come.
Thank you!
@ControlledPairs Huge congrats on hitting 14 years, Pairs. You are the definition of a professional Soldier and I'm proud to see you continue to exceed the standard.
Last month, we shared the news of the death of Underhell creator Jeremy "Mxthe" Faucomprez.
It is with great sadness that today we learned that Jeremy died by suicide on March 6.
His close friend @dev_mikee reached out to us to share this statement with the Half-Life community.
Road to Vostok is now available on Steam Early Access!
Launch price: 14,99€ (25% launch discount)
Regional pricing: Provided by Steam
Good luck with your survival! :)