@SGR_SEAN Open minded👍 But not to ignore that interest comes from being mistaken for a different game.
Failing to perfectly deliver what's now expected could be the very thing that distracts people from what else it might offer. Nostalgia can be a strong augmentation but a weak foundation
@TheTrueSealYT Thanks for sharing this as part of the conversation! Great example of how originality doesn't seem to risk making spiritual successors worse. Apparently the opposite is true. Will check it out!
@OyashirosTopGuy Gotcha. I think I understand your perspective and hopefully I've clarified mine. I guess the best we can do is continue ruminating and enjoying games in the meantime. I appreciate the civil discussion.
@OyashirosTopGuy Maybe, but if originality is worth protecting and encouraging at all and the best we can do is use our senses, then we ought to at least try. Not just give some kinds of theft a free pass because it's hard to define.
@NostalgiaPro Fair points and score. But I'll just offer that value can exist in spaces between. Simplicity in art, story and structure encourages imagination which can build more potential immersion than specificity.
(Eiji also apologized for MM, so it gets tricky to trust his judgement)
@OyashirosTopGuy Of course. But that money and attention is being exchanged for effectively a trace over. The value is coming from what's being traced, not the tracing.
Thus the profit, credit and control ought to go to what's being traced, not the tracing.
@OyashirosTopGuy True. Even when trying to be original, some similarities are inevitable.
But games like this are aiming to be anything but original. The similarity is by design.
If the majority of a game's identity is consciously copied, then the majority of attention/fun/profit isn't earned.
@VForzaker@OyashirosTopGuy I agree, very unlikely. But what does it mean to be a rights holder if not getting to decide if an IP is saved, ruined or buried?
Just because they're not using it doesn't mean we own it. If someone else wants those kinds of rights, they're free to create something themselves.
@AntonHand The point is, where do you draw the line? How long does an IP need to be idle? What degree of replication is acceptable? But also, would the clone would worse if it was also more original?
Pearl-clutching may be too strict, but it's at least more definable.
@PetrifyingPump Maybe I'm misreading the tone, but isn't this guy just messing around? With the dry tone and looking foolish pointing out the sky color, it seems more like a parody of nitpicks than an actual nitpick.
@GoodNerd23 Hell yeah! From the intense tracks like this, to the somber Harry Suite to the unapologetically romantic stuff - still one of my favorite soundtracks ever.
@MikeyNohMore Maybe so, but this isn't unique to indie devs. The difference is that big studios are more likely "inspired" by profit, whereas indie devs are more likely inspired passion.
Originality is always worth encouraging, but only if invites more passion not challenges existing passion.
@Adiofreak The first 3 examples are sequels not remakes - their merit is inherently less about comparison.
But also, being impressed isn't being entertained. Detail is only becoming less impressive and so art is only becoming more important.
@AI_EmeraldApple There's a huge difference between using some AI and using mostly AI. If players are just playing games and watching trailers, AI just went from very missable to very unmissable. Their stance on AI doesn't have to change for it to be suddenly relevant.
@Grummz All very well, but nothing is offered as to why it's ethical. If art suddenly required [insert atrocity here], would it be okay because it hurts everyone? Because nobody cares? Because its not going away?
Or would it be worth resisting simply on principle?