We are thrilled to announce that UWU will be carrying the torch on Death Stranding 3!!!
+ Now in VR
+ Now with more walking
Your calves may never forgive you...
Wide FOV will become essential when paired with fully realized in game body’s. Once integrated into gameplay and physically simulated, it’s essential to see your limbs and torso in your periphery to maintain proprioception. https://t.co/UUfigJyPAw
Live Apple Immersive Video (AIV) is running internally at SpatialGen. Real-time encoding at 90 fps from a 16K ingest. Demos coming in the next few days.
In the meantime, this is what the immersive controls look like in AVPlayer for live AIV:
@sama I think switching personalities should be something. That's very easy to avoid if future models are capable enough. I don't see why 5 can't "emulate" 4.5