I think the "yellow paint" and other such "on-screen guidance" in modern games is partly a consequence of free 360° cameras.
With fixed cameras, developers could guide your attention through composition by framing doors, ladders, items, and other points of interest naturally within the scene.
With a free camera, they can't guarantee you're even looking in the right direction, so games compensate with yellow paint, waypoints, detective vision, etc.
The irony is that fixed cameras were originally a solution born from technical limitations. Now they could be a solution to the opposite problem of too much freedom.
Happy 28th anniversary to StarCraft!
Released in 1998 during the golden era of RTS games, it stood shoulder to shoulder with some incredible competition, but still managed to carve out its own legacy.
What really set StarCraft apart wasn't just its fantastic campaign or unforgettable factions, but its perfectly balanced multiplayer. It became more than just a game, it helped define competitive esports and still has a dedicated competitive scene today.
Few games from that era can say they're still relevant nearly three decades later.